Files
UnrealEngineUWP/Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationNodes/SAnimationGraphNode.cpp
thomas sarkanen 2d41d893d8 Fixed static analysis warning
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 17489743 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17489753 by thomas sarkanen in ue5-release-engine-test branch]
2021-09-13 04:29:16 -04:00

551 lines
17 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimationNodes/SAnimationGraphNode.h"
#include "Widgets/SBoxPanel.h"
#include "Layout/WidgetPath.h"
#include "Framework/Application/MenuStack.h"
#include "Framework/Application/SlateApplication.h"
#include "Widgets/Images/SImage.h"
#include "Widgets/Input/SButton.h"
#include "AnimGraphNode_Base.h"
#include "IDocumentation.h"
#include "AnimationEditorUtils.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "Animation/AnimInstance.h"
#include "GraphEditorSettings.h"
#include "SLevelOfDetailBranchNode.h"
#include "Widgets/Layout/SSpacer.h"
#include "AnimationGraphSchema.h"
#include "BlueprintMemberReferenceCustomization.h"
#include "SGraphPin.h"
#include "Widgets/Layout/SWrapBox.h"
#include "Brushes/SlateColorBrush.h"
#include "PropertyEditorModule.h"
#include "IPropertyRowGenerator.h"
#include "IDetailTreeNode.h"
#include "Widgets/Layout/SGridPanel.h"
#include "Widgets/Text/SInlineEditableTextBlock.h"
#define LOCTEXT_NAMESPACE "AnimationGraphNode"
class SPoseViewColourPickerPopup : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SPoseViewColourPickerPopup)
{}
SLATE_ARGUMENT(TWeakObjectPtr< UPoseWatch >, PoseWatch)
SLATE_END_ARGS()
void Construct(const FArguments& InArgs)
{
PoseWatch = InArgs._PoseWatch;
static const FSlateColorBrush WhiteBrush(FLinearColor::White);
TArrayView<const FColor> PoseWatchColors = AnimationEditorUtils::GetPoseWatchColorPalette();
const int32 NumColors = PoseWatchColors.Num();
const int32 Rows = 2;
const int32 Columns = NumColors / Rows;
TSharedPtr<SVerticalBox> Layout = SNew(SVerticalBox);
for (int32 RowIndex = 0; RowIndex < Rows; ++RowIndex)
{
TSharedPtr<SHorizontalBox> Row = SNew(SHorizontalBox);
for (int32 RowItem = 0; RowItem < Columns; ++RowItem)
{
int32 ColorIndex = RowItem + (RowIndex * Columns);
FColor Color = PoseWatchColors[ColorIndex];
if (ColorIndex >= NumColors)
{
break;
}
Row->AddSlot()
.Padding(5.f, 2.f)
[
SNew(SButton)
.ButtonStyle(FAppStyle::Get(), "NoBorder")
.HAlign(HAlign_Center)
.OnClicked(this, &SPoseViewColourPickerPopup::NewPoseWatchColourPicked, Color)
[
SNew(SImage)
.Image(&WhiteBrush)
.DesiredSizeOverride(FVector2D(24, 24))
.ColorAndOpacity(Color)
]
];
}
Layout->AddSlot()
[
Row.ToSharedRef()
];
}
Layout->AddSlot()
.AutoHeight()
.Padding(5.f, 2.f)
[
SNew(SButton)
.Text(LOCTEXT("RemovePoseWatch", "Remove Pose Watch"))
.OnClicked(this, &SPoseViewColourPickerPopup::RemovePoseWatch)
];
this->ChildSlot
[
SNew(SBorder)
.BorderImage(FEditorStyle::GetBrush(TEXT("Menu.Background")))
.Padding(10)
[
Layout->AsShared()
]
];
}
private:
FReply NewPoseWatchColourPicked(FColor NewColour)
{
if (UPoseWatch* CurPoseWatch = PoseWatch.Get())
{
AnimationEditorUtils::UpdatePoseWatchColour(CurPoseWatch, NewColour);
}
FSlateApplication::Get().DismissAllMenus();
return FReply::Handled();
}
FReply RemovePoseWatch()
{
if (UPoseWatch* CurPoseWatch = PoseWatch.Get())
{
AnimationEditorUtils::RemovePoseWatch(CurPoseWatch);
}
FSlateApplication::Get().DismissAllMenus();
return FReply::Handled();
}
TWeakObjectPtr<UPoseWatch> PoseWatch;
};
void SAnimationGraphNode::Construct(const FArguments& InArgs, UAnimGraphNode_Base* InNode)
{
this->GraphNode = InNode;
this->SetCursor(EMouseCursor::CardinalCross);
this->UpdateGraphNode();
ReconfigurePinWidgetsForPropertyBindings(CastChecked<UAnimGraphNode_Base>(GraphNode), SharedThis(this), [this](UEdGraphPin* InPin){ return FindWidgetForPin(InPin); });
const FSlateBrush* ImageBrush = FEditorStyle::Get().GetBrush(TEXT("Graph.AnimationFastPathIndicator"));
IndicatorWidget =
SNew(SImage)
.Image(ImageBrush)
.ToolTip(IDocumentation::Get()->CreateToolTip(LOCTEXT("AnimGraphNodeIndicatorTooltip", "Fast path enabled: This node is not using any Blueprint calls to update its data."), NULL, TEXT("Shared/GraphNodes/Animation"), TEXT("GraphNode_FastPathInfo")))
.Visibility(EVisibility::Visible);
PoseViewWidget =
SNew(SButton)
.ToolTipText(LOCTEXT("SpawnColourPicker", "Pose watch active. Click to spawn the pose watch colour picker"))
.OnClicked(this, &SAnimationGraphNode::SpawnColourPicker)
.ButtonColorAndOpacity(this, &SAnimationGraphNode::GetPoseViewColour)
[
SNew(SImage).Image(FEditorStyle::GetBrush("GenericViewButton"))
];
}
void SAnimationGraphNode::Tick(const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime)
{
SGraphNodeK2Base::Tick(AllottedGeometry, InCurrentTime, InDeltaTime);
if (UAnimGraphNode_Base* AnimNode = CastChecked<UAnimGraphNode_Base>(GraphNode, ECastCheckedType::NullAllowed))
{
// Search for an enabled or disabled breakpoint on this node
PoseWatch = AnimationEditorUtils::FindPoseWatchForNode(GraphNode);
}
}
TArray<FOverlayWidgetInfo> SAnimationGraphNode::GetOverlayWidgets(bool bSelected, const FVector2D& WidgetSize) const
{
TArray<FOverlayWidgetInfo> Widgets;
if (UAnimGraphNode_Base* AnimNode = CastChecked<UAnimGraphNode_Base>(GraphNode, ECastCheckedType::NullAllowed))
{
if (AnimNode->BlueprintUsage == EBlueprintUsage::DoesNotUseBlueprint)
{
const FSlateBrush* ImageBrush = FEditorStyle::Get().GetBrush(TEXT("Graph.AnimationFastPathIndicator"));
FOverlayWidgetInfo Info;
Info.OverlayOffset = FVector2D(WidgetSize.X - (ImageBrush->ImageSize.X * 0.5f), -(ImageBrush->ImageSize.Y * 0.5f));
Info.Widget = IndicatorWidget;
Widgets.Add(Info);
}
if (PoseWatch.IsValid())
{
const FSlateBrush* ImageBrush = FEditorStyle::GetBrush("GenericViewButton");
FOverlayWidgetInfo Info;
Info.OverlayOffset = FVector2D(0 - (ImageBrush->ImageSize.X * 0.5f), -(ImageBrush->ImageSize.Y * 0.5f));
Info.Widget = PoseViewWidget;
Widgets.Add(Info);
}
}
return Widgets;
}
FSlateColor SAnimationGraphNode::GetPoseViewColour() const
{
UPoseWatch* CurPoseWatch = PoseWatch.Get();
if (CurPoseWatch)
{
return FSlateColor(CurPoseWatch->PoseWatchColour);
}
return FSlateColor(FColor::White); //Need a return value but should never actually get here
}
FReply SAnimationGraphNode::SpawnColourPicker()
{
FSlateApplication::Get().PushMenu(
SharedThis(this),
FWidgetPath(),
SNew(SPoseViewColourPickerPopup).PoseWatch(PoseWatch),
FSlateApplication::Get().GetCursorPos(),
FPopupTransitionEffect(FPopupTransitionEffect::TypeInPopup)
);
return FReply::Handled();
}
TSharedRef<SWidget> SAnimationGraphNode::CreateTitleWidget(TSharedPtr<SNodeTitle> InNodeTitle)
{
// Store title widget reference
NodeTitle = InNodeTitle;
// hook up invalidation delegate
UAnimGraphNode_Base* AnimGraphNode = CastChecked<UAnimGraphNode_Base>(GraphNode);
AnimGraphNode->OnNodeTitleChangedEvent().AddSP(this, &SAnimationGraphNode::HandleNodeTitleChanged);
return SGraphNodeK2Base::CreateTitleWidget(InNodeTitle);
}
void SAnimationGraphNode::HandleNodeTitleChanged()
{
if(NodeTitle.IsValid())
{
NodeTitle->MarkDirty();
}
}
void SAnimationGraphNode::GetNodeInfoPopups(FNodeInfoContext* Context, TArray<FGraphInformationPopupInfo>& Popups) const
{
SGraphNodeK2Base::GetNodeInfoPopups(Context, Popups);
UAnimBlueprint* AnimBlueprint = Cast<UAnimBlueprint>(FBlueprintEditorUtils::FindBlueprintForNode(GraphNode));
if(AnimBlueprint)
{
UAnimInstance* ActiveObject = Cast<UAnimInstance>(AnimBlueprint->GetObjectBeingDebugged());
UAnimBlueprintGeneratedClass* Class = AnimBlueprint->GetAnimBlueprintGeneratedClass();
const FLinearColor Color(1.f, 0.5f, 0.25f);
// Display various types of debug data
if ((ActiveObject != NULL) && (Class != NULL))
{
if (Class->GetAnimNodeProperties().Num())
{
if(int32* NodeIndexPtr = Class->GetAnimBlueprintDebugData().NodePropertyToIndexMap.Find(TWeakObjectPtr<UAnimGraphNode_Base>(Cast<UAnimGraphNode_Base>(GraphNode))))
{
int32 AnimNodeIndex = *NodeIndexPtr;
// reverse node index temporarily because of a bug in NodeGuidToIndexMap
AnimNodeIndex = Class->GetAnimNodeProperties().Num() - AnimNodeIndex - 1;
if (FAnimBlueprintDebugData::FNodeValue* DebugInfo = Class->GetAnimBlueprintDebugData().NodeValuesThisFrame.FindByPredicate([AnimNodeIndex](const FAnimBlueprintDebugData::FNodeValue& InValue){ return InValue.NodeID == AnimNodeIndex; }))
{
Popups.Emplace(nullptr, Color, DebugInfo->Text);
}
}
}
}
}
}
void SAnimationGraphNode::CreateBelowPinControls(TSharedPtr<SVerticalBox> MainBox)
{
if (UAnimGraphNode_Base* AnimNode = CastChecked<UAnimGraphNode_Base>(GraphNode, ECastCheckedType::NullAllowed))
{
auto UseLowDetailNode = [this]()
{
return GetCurrentLOD() <= EGraphRenderingLOD::LowDetail;
};
// Insert above the error reporting bar
MainBox->InsertSlot(FMath::Max(0, MainBox->NumSlots() - TagAndFunctionsSlotReverseIndex))
.AutoHeight()
.Padding(4.0f)
[
SNew(SVerticalBox)
.IsEnabled_Lambda([this](){ return IsNodeEditable(); })
+SVerticalBox::Slot()
.AutoHeight()
[
CreateNodeFunctionsWidget(AnimNode, MakeAttributeLambda(UseLowDetailNode))
]
+SVerticalBox::Slot()
.AutoHeight()
.Padding(4.0f, 0.0f, 4.0f, 4.0f)
.HAlign(HAlign_Right)
[
CreateNodeTagWidget(AnimNode, MakeAttributeLambda(UseLowDetailNode))
]
];
}
}
// Widget used to allow functions to be viewed and edited on nodes
class SAnimNodeFunctionsWidget : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SAnimNodeFunctionsWidget) {}
SLATE_ATTRIBUTE(bool, UseLowDetail)
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, UAnimGraphNode_Base* InNode)
{
UseLowDetail = InArgs._UseLowDetail;
FPropertyEditorModule& PropertyEditorModule = FModuleManager::Get().LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
PropertyRowGenerator = PropertyEditorModule.CreatePropertyRowGenerator(FPropertyRowGeneratorArgs());
PropertyRowGenerator->RegisterInstancedCustomPropertyTypeLayout(FMemberReference::StaticStruct()->GetFName(), FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FBlueprintMemberReferenceDetails::MakeInstance));
PropertyRowGenerator->SetObjects({ InNode });
TSharedPtr<SGridPanel> GridPanel;
ChildSlot
[
SAssignNew(GridPanel, SGridPanel)
];
GridPanel->SetVisibility(EVisibility::Collapsed);
int32 RowIndex = 0;
// Add bound functions
auto AddFunctionBindingWidget = [this, InNode, &GridPanel, &RowIndex](FName InCategory, FName InMemberName)
{
GridPanel->SetVisibility(EVisibility::Visible);
// Find row
TSharedPtr<IPropertyHandle> PropertyHandle;
TSharedPtr<IDetailTreeNode> DetailTreeNode;
for (const TSharedRef<IDetailTreeNode>& RootTreeNode : PropertyRowGenerator->GetRootTreeNodes())
{
if(RootTreeNode->GetNodeName() == InCategory)
{
TArray<TSharedRef<IDetailTreeNode>> Children;
RootTreeNode->GetChildren(Children);
for (int32 ChildIdx = 0; ChildIdx < Children.Num(); ChildIdx++)
{
TSharedPtr<IPropertyHandle> ChildPropertyHandle = Children[ChildIdx]->CreatePropertyHandle();
if (ChildPropertyHandle.IsValid() && ChildPropertyHandle->GetProperty() && ChildPropertyHandle->GetProperty()->GetFName() == InMemberName)
{
DetailTreeNode = Children[ChildIdx];
PropertyHandle = ChildPropertyHandle;
PropertyHandle->SetOnPropertyValueChanged(FSimpleDelegate::CreateLambda([InNode]()
{
InNode->ReconstructNode();
}));
break;
}
}
}
}
if(DetailTreeNode.IsValid() && PropertyHandle.IsValid())
{
DetailNodes.Add(DetailTreeNode);
FNodeWidgets NodeWidgets = DetailTreeNode->CreateNodeWidgets();
GridPanel->AddSlot(0, RowIndex)
.HAlign(HAlign_Left)
.VAlign(VAlign_Center)
.Padding(10.0f, 2.0f, 2.0f, 2.0f)
[
SNew(SLevelOfDetailBranchNode)
.UseLowDetailSlot(UseLowDetail)
.LowDetail()
[
SNew(SSpacer)
.Size(FVector2D(24.0f, 24.f))
]
.HighDetail()
[
NodeWidgets.NameWidget.ToSharedRef()
]
];
GridPanel->AddSlot(1, RowIndex)
.HAlign(HAlign_Left)
.VAlign(VAlign_Center)
.Padding(2.0f, 2.0f, 10.0f, 2.0f)
[
SNew(SLevelOfDetailBranchNode)
.UseLowDetailSlot(UseLowDetail)
.LowDetail()
[
SNew(SSpacer)
.Size(FVector2D(24.0f, 24.f))
]
.HighDetail()
[
NodeWidgets.ValueWidget.ToSharedRef()
]
];
RowIndex++;
}
};
if(InNode->InitialUpdateFunction.ResolveMember<UFunction>(InNode->GetBlueprintClassFromNode()) != nullptr)
{
AddFunctionBindingWidget("Functions", GET_MEMBER_NAME_CHECKED(UAnimGraphNode_Base, InitialUpdateFunction));
}
if(InNode->BecomeRelevantFunction.ResolveMember<UFunction>(InNode->GetBlueprintClassFromNode()) != nullptr)
{
AddFunctionBindingWidget("Functions", GET_MEMBER_NAME_CHECKED(UAnimGraphNode_Base, BecomeRelevantFunction));
}
if(InNode->UpdateFunction.ResolveMember<UFunction>(InNode->GetBlueprintClassFromNode()) != nullptr)
{
AddFunctionBindingWidget("Functions", GET_MEMBER_NAME_CHECKED(UAnimGraphNode_Base, UpdateFunction));
}
}
// Property row generator used to display function properties on nodes
TSharedPtr<IPropertyRowGenerator> PropertyRowGenerator;
// Hold a reference to the root ptr of the details tree we use to display function properties
TArray<TSharedPtr<IDetailTreeNode>> DetailNodes;
// Attribute allowing LOD
TAttribute<bool> UseLowDetail;
};
TSharedRef<SWidget> SAnimationGraphNode::CreateNodeFunctionsWidget(UAnimGraphNode_Base* InAnimNode, TAttribute<bool> InUseLowDetail)
{
return SNew(SAnimNodeFunctionsWidget, InAnimNode)
.UseLowDetail(InUseLowDetail);
}
TSharedRef<SWidget> SAnimationGraphNode::CreateNodeTagWidget(UAnimGraphNode_Base* InAnimNode, TAttribute<bool> InUseLowDetail)
{
return SNew(SLevelOfDetailBranchNode)
.Visibility_Lambda([InAnimNode](){ return (InAnimNode->Tag != NAME_None) ? EVisibility::Visible : EVisibility::Collapsed; })
.UseLowDetailSlot(InUseLowDetail)
.LowDetail()
[
SNew(SSpacer)
.Size(FVector2D(24.0f, 24.f))
]
.HighDetail()
[
SNew(SInlineEditableTextBlock)
.ToolTipText_Lambda([InAnimNode](){ return FText::Format(LOCTEXT("TagFormat_Tooltip", "Tag: {0}\nThis node can be referenced elsewhere in this Anim Blueprint using this tag"), FText::FromName(InAnimNode->GetTag())); })
.Style(&FEditorStyle::Get().GetWidgetStyle<FInlineEditableTextBlockStyle>("AnimGraph.Node.Tag"))
.Text_Lambda([InAnimNode](){ return FText::FromName(InAnimNode->GetTag()); })
.OnTextCommitted_Lambda([InAnimNode](const FText& InText, ETextCommit::Type InCommitType){ InAnimNode->SetTag(*InText.ToString()); })
];
}
void SAnimationGraphNode::ReconfigurePinWidgetsForPropertyBindings(UAnimGraphNode_Base* InAnimGraphNode, TSharedRef<SGraphNode> InGraphNodeWidget, TFunctionRef<TSharedPtr<SGraphPin>(UEdGraphPin*)> InFindWidgetForPin)
{
for(UEdGraphPin* Pin : InAnimGraphNode->Pins)
{
FEdGraphPinType PinType = Pin->PinType;
if(Pin->Direction == EGPD_Input && !UAnimationGraphSchema::IsPosePin(PinType))
{
TSharedPtr<SGraphPin> PinWidget = InFindWidgetForPin(Pin);
if(PinWidget.IsValid())
{
// Tweak padding a little to improve extended appearance
PinWidget->GetLabelAndValue()->SetInnerSlotPadding(FVector2D(2.0f, 0.0f));
const FName PinName = Pin->GetFName();
// Compare FName without number to make sure we catch array properties that are split into multiple pins
FName ComparisonName = Pin->GetFName();
ComparisonName.SetNumber(0);
// Hide any value widgets when we have bindings
if(PinWidget->GetValueWidget() != SNullWidget::NullWidget)
{
TWeakPtr<SGraphPin> WeakPinWidget = PinWidget;
PinWidget->GetValueWidget()->SetVisibility(MakeAttributeLambda([PinName, InAnimGraphNode, WeakPinWidget]()
{
EVisibility Visibility = EVisibility::Collapsed;
if(WeakPinWidget.IsValid())
{
Visibility = WeakPinWidget.Pin()->GetDefaultValueVisibility();
if (FAnimGraphNodePropertyBinding* BindingPtr = InAnimGraphNode->PropertyBindings.Find(PinName))
{
Visibility = EVisibility::Collapsed;
}
}
return Visibility;
}));
}
FProperty* PinProperty = InAnimGraphNode->GetFNodeType()->FindPropertyByName(ComparisonName);
if(PinProperty)
{
const int32 OptionalPinIndex = InAnimGraphNode->ShowPinForProperties.IndexOfByPredicate([PinProperty](const FOptionalPinFromProperty& InOptionalPin)
{
return PinProperty->GetFName() == InOptionalPin.PropertyName;
});
UAnimGraphNode_Base::FAnimPropertyBindingWidgetArgs Args( { InAnimGraphNode }, PinProperty, Pin->GetFName(), OptionalPinIndex);
// Add binding widget
PinWidget->GetLabelAndValue()->AddSlot()
[
SNew(SBox)
.IsEnabled_Lambda([WeakWidget = TWeakPtr<SGraphNode>(InGraphNodeWidget)]()
{
return WeakWidget.IsValid() ? WeakWidget.Pin()->IsNodeEditable() : false;
})
.Visibility_Lambda([PinName, InAnimGraphNode]()
{
if (FAnimGraphNodePropertyBinding* BindingPtr = InAnimGraphNode->PropertyBindings.Find(PinName))
{
return EVisibility::Visible;
}
return EVisibility::Collapsed;
})
[
UAnimGraphNode_Base::MakePropertyBindingWidget(Args)
]
];
}
}
}
}
}
#undef LOCTEXT_NAMESPACE