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#ROBOMERGE-AUTHOR: thomas.sarkanen #ROBOMERGE-SOURCE: CL 17489743 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530) [CL 17489753 by thomas sarkanen in ue5-release-engine-test branch]
551 lines
17 KiB
C++
551 lines
17 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimationNodes/SAnimationGraphNode.h"
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#include "Widgets/SBoxPanel.h"
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#include "Layout/WidgetPath.h"
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#include "Framework/Application/MenuStack.h"
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#include "Framework/Application/SlateApplication.h"
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#include "Widgets/Images/SImage.h"
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#include "Widgets/Input/SButton.h"
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#include "AnimGraphNode_Base.h"
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#include "IDocumentation.h"
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#include "AnimationEditorUtils.h"
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#include "Kismet2/BlueprintEditorUtils.h"
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#include "Animation/AnimInstance.h"
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#include "GraphEditorSettings.h"
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#include "SLevelOfDetailBranchNode.h"
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#include "Widgets/Layout/SSpacer.h"
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#include "AnimationGraphSchema.h"
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#include "BlueprintMemberReferenceCustomization.h"
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#include "SGraphPin.h"
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#include "Widgets/Layout/SWrapBox.h"
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#include "Brushes/SlateColorBrush.h"
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#include "PropertyEditorModule.h"
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#include "IPropertyRowGenerator.h"
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#include "IDetailTreeNode.h"
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#include "Widgets/Layout/SGridPanel.h"
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#include "Widgets/Text/SInlineEditableTextBlock.h"
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#define LOCTEXT_NAMESPACE "AnimationGraphNode"
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class SPoseViewColourPickerPopup : public SCompoundWidget
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{
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public:
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SLATE_BEGIN_ARGS(SPoseViewColourPickerPopup)
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{}
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SLATE_ARGUMENT(TWeakObjectPtr< UPoseWatch >, PoseWatch)
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs)
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{
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PoseWatch = InArgs._PoseWatch;
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static const FSlateColorBrush WhiteBrush(FLinearColor::White);
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TArrayView<const FColor> PoseWatchColors = AnimationEditorUtils::GetPoseWatchColorPalette();
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const int32 NumColors = PoseWatchColors.Num();
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const int32 Rows = 2;
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const int32 Columns = NumColors / Rows;
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TSharedPtr<SVerticalBox> Layout = SNew(SVerticalBox);
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for (int32 RowIndex = 0; RowIndex < Rows; ++RowIndex)
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{
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TSharedPtr<SHorizontalBox> Row = SNew(SHorizontalBox);
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for (int32 RowItem = 0; RowItem < Columns; ++RowItem)
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{
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int32 ColorIndex = RowItem + (RowIndex * Columns);
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FColor Color = PoseWatchColors[ColorIndex];
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if (ColorIndex >= NumColors)
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{
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break;
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}
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Row->AddSlot()
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.Padding(5.f, 2.f)
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[
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SNew(SButton)
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.ButtonStyle(FAppStyle::Get(), "NoBorder")
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.HAlign(HAlign_Center)
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.OnClicked(this, &SPoseViewColourPickerPopup::NewPoseWatchColourPicked, Color)
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[
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SNew(SImage)
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.Image(&WhiteBrush)
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.DesiredSizeOverride(FVector2D(24, 24))
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.ColorAndOpacity(Color)
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]
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];
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}
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Layout->AddSlot()
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[
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Row.ToSharedRef()
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];
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}
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Layout->AddSlot()
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.AutoHeight()
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.Padding(5.f, 2.f)
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[
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SNew(SButton)
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.Text(LOCTEXT("RemovePoseWatch", "Remove Pose Watch"))
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.OnClicked(this, &SPoseViewColourPickerPopup::RemovePoseWatch)
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];
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this->ChildSlot
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[
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SNew(SBorder)
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.BorderImage(FEditorStyle::GetBrush(TEXT("Menu.Background")))
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.Padding(10)
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[
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Layout->AsShared()
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]
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];
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}
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private:
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FReply NewPoseWatchColourPicked(FColor NewColour)
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{
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if (UPoseWatch* CurPoseWatch = PoseWatch.Get())
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{
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AnimationEditorUtils::UpdatePoseWatchColour(CurPoseWatch, NewColour);
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}
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FSlateApplication::Get().DismissAllMenus();
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return FReply::Handled();
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}
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FReply RemovePoseWatch()
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{
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if (UPoseWatch* CurPoseWatch = PoseWatch.Get())
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{
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AnimationEditorUtils::RemovePoseWatch(CurPoseWatch);
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}
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FSlateApplication::Get().DismissAllMenus();
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return FReply::Handled();
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}
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TWeakObjectPtr<UPoseWatch> PoseWatch;
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};
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void SAnimationGraphNode::Construct(const FArguments& InArgs, UAnimGraphNode_Base* InNode)
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{
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this->GraphNode = InNode;
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this->SetCursor(EMouseCursor::CardinalCross);
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this->UpdateGraphNode();
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ReconfigurePinWidgetsForPropertyBindings(CastChecked<UAnimGraphNode_Base>(GraphNode), SharedThis(this), [this](UEdGraphPin* InPin){ return FindWidgetForPin(InPin); });
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const FSlateBrush* ImageBrush = FEditorStyle::Get().GetBrush(TEXT("Graph.AnimationFastPathIndicator"));
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IndicatorWidget =
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SNew(SImage)
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.Image(ImageBrush)
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.ToolTip(IDocumentation::Get()->CreateToolTip(LOCTEXT("AnimGraphNodeIndicatorTooltip", "Fast path enabled: This node is not using any Blueprint calls to update its data."), NULL, TEXT("Shared/GraphNodes/Animation"), TEXT("GraphNode_FastPathInfo")))
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.Visibility(EVisibility::Visible);
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PoseViewWidget =
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SNew(SButton)
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.ToolTipText(LOCTEXT("SpawnColourPicker", "Pose watch active. Click to spawn the pose watch colour picker"))
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.OnClicked(this, &SAnimationGraphNode::SpawnColourPicker)
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.ButtonColorAndOpacity(this, &SAnimationGraphNode::GetPoseViewColour)
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[
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SNew(SImage).Image(FEditorStyle::GetBrush("GenericViewButton"))
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];
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}
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void SAnimationGraphNode::Tick(const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime)
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{
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SGraphNodeK2Base::Tick(AllottedGeometry, InCurrentTime, InDeltaTime);
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if (UAnimGraphNode_Base* AnimNode = CastChecked<UAnimGraphNode_Base>(GraphNode, ECastCheckedType::NullAllowed))
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{
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// Search for an enabled or disabled breakpoint on this node
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PoseWatch = AnimationEditorUtils::FindPoseWatchForNode(GraphNode);
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}
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}
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TArray<FOverlayWidgetInfo> SAnimationGraphNode::GetOverlayWidgets(bool bSelected, const FVector2D& WidgetSize) const
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{
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TArray<FOverlayWidgetInfo> Widgets;
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if (UAnimGraphNode_Base* AnimNode = CastChecked<UAnimGraphNode_Base>(GraphNode, ECastCheckedType::NullAllowed))
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{
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if (AnimNode->BlueprintUsage == EBlueprintUsage::DoesNotUseBlueprint)
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{
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const FSlateBrush* ImageBrush = FEditorStyle::Get().GetBrush(TEXT("Graph.AnimationFastPathIndicator"));
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FOverlayWidgetInfo Info;
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Info.OverlayOffset = FVector2D(WidgetSize.X - (ImageBrush->ImageSize.X * 0.5f), -(ImageBrush->ImageSize.Y * 0.5f));
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Info.Widget = IndicatorWidget;
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Widgets.Add(Info);
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}
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if (PoseWatch.IsValid())
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{
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const FSlateBrush* ImageBrush = FEditorStyle::GetBrush("GenericViewButton");
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FOverlayWidgetInfo Info;
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Info.OverlayOffset = FVector2D(0 - (ImageBrush->ImageSize.X * 0.5f), -(ImageBrush->ImageSize.Y * 0.5f));
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Info.Widget = PoseViewWidget;
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Widgets.Add(Info);
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}
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}
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return Widgets;
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}
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FSlateColor SAnimationGraphNode::GetPoseViewColour() const
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{
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UPoseWatch* CurPoseWatch = PoseWatch.Get();
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if (CurPoseWatch)
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{
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return FSlateColor(CurPoseWatch->PoseWatchColour);
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}
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return FSlateColor(FColor::White); //Need a return value but should never actually get here
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}
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FReply SAnimationGraphNode::SpawnColourPicker()
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{
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FSlateApplication::Get().PushMenu(
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SharedThis(this),
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FWidgetPath(),
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SNew(SPoseViewColourPickerPopup).PoseWatch(PoseWatch),
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FSlateApplication::Get().GetCursorPos(),
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FPopupTransitionEffect(FPopupTransitionEffect::TypeInPopup)
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);
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return FReply::Handled();
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}
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TSharedRef<SWidget> SAnimationGraphNode::CreateTitleWidget(TSharedPtr<SNodeTitle> InNodeTitle)
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{
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// Store title widget reference
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NodeTitle = InNodeTitle;
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// hook up invalidation delegate
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UAnimGraphNode_Base* AnimGraphNode = CastChecked<UAnimGraphNode_Base>(GraphNode);
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AnimGraphNode->OnNodeTitleChangedEvent().AddSP(this, &SAnimationGraphNode::HandleNodeTitleChanged);
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return SGraphNodeK2Base::CreateTitleWidget(InNodeTitle);
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}
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void SAnimationGraphNode::HandleNodeTitleChanged()
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{
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if(NodeTitle.IsValid())
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{
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NodeTitle->MarkDirty();
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}
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}
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void SAnimationGraphNode::GetNodeInfoPopups(FNodeInfoContext* Context, TArray<FGraphInformationPopupInfo>& Popups) const
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{
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SGraphNodeK2Base::GetNodeInfoPopups(Context, Popups);
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UAnimBlueprint* AnimBlueprint = Cast<UAnimBlueprint>(FBlueprintEditorUtils::FindBlueprintForNode(GraphNode));
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if(AnimBlueprint)
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{
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UAnimInstance* ActiveObject = Cast<UAnimInstance>(AnimBlueprint->GetObjectBeingDebugged());
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UAnimBlueprintGeneratedClass* Class = AnimBlueprint->GetAnimBlueprintGeneratedClass();
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const FLinearColor Color(1.f, 0.5f, 0.25f);
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// Display various types of debug data
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if ((ActiveObject != NULL) && (Class != NULL))
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{
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if (Class->GetAnimNodeProperties().Num())
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{
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if(int32* NodeIndexPtr = Class->GetAnimBlueprintDebugData().NodePropertyToIndexMap.Find(TWeakObjectPtr<UAnimGraphNode_Base>(Cast<UAnimGraphNode_Base>(GraphNode))))
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{
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int32 AnimNodeIndex = *NodeIndexPtr;
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// reverse node index temporarily because of a bug in NodeGuidToIndexMap
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AnimNodeIndex = Class->GetAnimNodeProperties().Num() - AnimNodeIndex - 1;
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if (FAnimBlueprintDebugData::FNodeValue* DebugInfo = Class->GetAnimBlueprintDebugData().NodeValuesThisFrame.FindByPredicate([AnimNodeIndex](const FAnimBlueprintDebugData::FNodeValue& InValue){ return InValue.NodeID == AnimNodeIndex; }))
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{
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Popups.Emplace(nullptr, Color, DebugInfo->Text);
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}
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}
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}
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}
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}
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}
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void SAnimationGraphNode::CreateBelowPinControls(TSharedPtr<SVerticalBox> MainBox)
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{
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if (UAnimGraphNode_Base* AnimNode = CastChecked<UAnimGraphNode_Base>(GraphNode, ECastCheckedType::NullAllowed))
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{
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auto UseLowDetailNode = [this]()
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{
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return GetCurrentLOD() <= EGraphRenderingLOD::LowDetail;
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};
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// Insert above the error reporting bar
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MainBox->InsertSlot(FMath::Max(0, MainBox->NumSlots() - TagAndFunctionsSlotReverseIndex))
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.AutoHeight()
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.Padding(4.0f)
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[
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SNew(SVerticalBox)
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.IsEnabled_Lambda([this](){ return IsNodeEditable(); })
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+SVerticalBox::Slot()
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.AutoHeight()
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[
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CreateNodeFunctionsWidget(AnimNode, MakeAttributeLambda(UseLowDetailNode))
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]
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+SVerticalBox::Slot()
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.AutoHeight()
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.Padding(4.0f, 0.0f, 4.0f, 4.0f)
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.HAlign(HAlign_Right)
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[
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CreateNodeTagWidget(AnimNode, MakeAttributeLambda(UseLowDetailNode))
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]
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];
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}
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}
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// Widget used to allow functions to be viewed and edited on nodes
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class SAnimNodeFunctionsWidget : public SCompoundWidget
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{
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public:
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SLATE_BEGIN_ARGS(SAnimNodeFunctionsWidget) {}
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SLATE_ATTRIBUTE(bool, UseLowDetail)
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs, UAnimGraphNode_Base* InNode)
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{
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UseLowDetail = InArgs._UseLowDetail;
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FPropertyEditorModule& PropertyEditorModule = FModuleManager::Get().LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
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PropertyRowGenerator = PropertyEditorModule.CreatePropertyRowGenerator(FPropertyRowGeneratorArgs());
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PropertyRowGenerator->RegisterInstancedCustomPropertyTypeLayout(FMemberReference::StaticStruct()->GetFName(), FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FBlueprintMemberReferenceDetails::MakeInstance));
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PropertyRowGenerator->SetObjects({ InNode });
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TSharedPtr<SGridPanel> GridPanel;
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ChildSlot
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[
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SAssignNew(GridPanel, SGridPanel)
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];
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GridPanel->SetVisibility(EVisibility::Collapsed);
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int32 RowIndex = 0;
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// Add bound functions
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auto AddFunctionBindingWidget = [this, InNode, &GridPanel, &RowIndex](FName InCategory, FName InMemberName)
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{
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GridPanel->SetVisibility(EVisibility::Visible);
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// Find row
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TSharedPtr<IPropertyHandle> PropertyHandle;
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TSharedPtr<IDetailTreeNode> DetailTreeNode;
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for (const TSharedRef<IDetailTreeNode>& RootTreeNode : PropertyRowGenerator->GetRootTreeNodes())
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{
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if(RootTreeNode->GetNodeName() == InCategory)
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{
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TArray<TSharedRef<IDetailTreeNode>> Children;
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RootTreeNode->GetChildren(Children);
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for (int32 ChildIdx = 0; ChildIdx < Children.Num(); ChildIdx++)
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{
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TSharedPtr<IPropertyHandle> ChildPropertyHandle = Children[ChildIdx]->CreatePropertyHandle();
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if (ChildPropertyHandle.IsValid() && ChildPropertyHandle->GetProperty() && ChildPropertyHandle->GetProperty()->GetFName() == InMemberName)
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{
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DetailTreeNode = Children[ChildIdx];
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PropertyHandle = ChildPropertyHandle;
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PropertyHandle->SetOnPropertyValueChanged(FSimpleDelegate::CreateLambda([InNode]()
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{
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InNode->ReconstructNode();
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}));
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break;
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}
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}
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}
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}
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if(DetailTreeNode.IsValid() && PropertyHandle.IsValid())
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{
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DetailNodes.Add(DetailTreeNode);
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FNodeWidgets NodeWidgets = DetailTreeNode->CreateNodeWidgets();
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GridPanel->AddSlot(0, RowIndex)
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.HAlign(HAlign_Left)
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.VAlign(VAlign_Center)
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.Padding(10.0f, 2.0f, 2.0f, 2.0f)
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[
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SNew(SLevelOfDetailBranchNode)
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.UseLowDetailSlot(UseLowDetail)
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.LowDetail()
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[
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SNew(SSpacer)
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.Size(FVector2D(24.0f, 24.f))
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]
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.HighDetail()
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[
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NodeWidgets.NameWidget.ToSharedRef()
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]
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];
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GridPanel->AddSlot(1, RowIndex)
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.HAlign(HAlign_Left)
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.VAlign(VAlign_Center)
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.Padding(2.0f, 2.0f, 10.0f, 2.0f)
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[
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SNew(SLevelOfDetailBranchNode)
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.UseLowDetailSlot(UseLowDetail)
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.LowDetail()
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[
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SNew(SSpacer)
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.Size(FVector2D(24.0f, 24.f))
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]
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.HighDetail()
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[
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NodeWidgets.ValueWidget.ToSharedRef()
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]
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];
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RowIndex++;
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}
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};
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if(InNode->InitialUpdateFunction.ResolveMember<UFunction>(InNode->GetBlueprintClassFromNode()) != nullptr)
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{
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AddFunctionBindingWidget("Functions", GET_MEMBER_NAME_CHECKED(UAnimGraphNode_Base, InitialUpdateFunction));
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}
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if(InNode->BecomeRelevantFunction.ResolveMember<UFunction>(InNode->GetBlueprintClassFromNode()) != nullptr)
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{
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AddFunctionBindingWidget("Functions", GET_MEMBER_NAME_CHECKED(UAnimGraphNode_Base, BecomeRelevantFunction));
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}
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if(InNode->UpdateFunction.ResolveMember<UFunction>(InNode->GetBlueprintClassFromNode()) != nullptr)
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{
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AddFunctionBindingWidget("Functions", GET_MEMBER_NAME_CHECKED(UAnimGraphNode_Base, UpdateFunction));
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}
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}
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// Property row generator used to display function properties on nodes
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TSharedPtr<IPropertyRowGenerator> PropertyRowGenerator;
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// Hold a reference to the root ptr of the details tree we use to display function properties
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TArray<TSharedPtr<IDetailTreeNode>> DetailNodes;
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// Attribute allowing LOD
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TAttribute<bool> UseLowDetail;
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};
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TSharedRef<SWidget> SAnimationGraphNode::CreateNodeFunctionsWidget(UAnimGraphNode_Base* InAnimNode, TAttribute<bool> InUseLowDetail)
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{
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return SNew(SAnimNodeFunctionsWidget, InAnimNode)
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.UseLowDetail(InUseLowDetail);
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}
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TSharedRef<SWidget> SAnimationGraphNode::CreateNodeTagWidget(UAnimGraphNode_Base* InAnimNode, TAttribute<bool> InUseLowDetail)
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{
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return SNew(SLevelOfDetailBranchNode)
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.Visibility_Lambda([InAnimNode](){ return (InAnimNode->Tag != NAME_None) ? EVisibility::Visible : EVisibility::Collapsed; })
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.UseLowDetailSlot(InUseLowDetail)
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.LowDetail()
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[
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SNew(SSpacer)
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.Size(FVector2D(24.0f, 24.f))
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]
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.HighDetail()
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[
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SNew(SInlineEditableTextBlock)
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.ToolTipText_Lambda([InAnimNode](){ return FText::Format(LOCTEXT("TagFormat_Tooltip", "Tag: {0}\nThis node can be referenced elsewhere in this Anim Blueprint using this tag"), FText::FromName(InAnimNode->GetTag())); })
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.Style(&FEditorStyle::Get().GetWidgetStyle<FInlineEditableTextBlockStyle>("AnimGraph.Node.Tag"))
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.Text_Lambda([InAnimNode](){ return FText::FromName(InAnimNode->GetTag()); })
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.OnTextCommitted_Lambda([InAnimNode](const FText& InText, ETextCommit::Type InCommitType){ InAnimNode->SetTag(*InText.ToString()); })
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];
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}
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void SAnimationGraphNode::ReconfigurePinWidgetsForPropertyBindings(UAnimGraphNode_Base* InAnimGraphNode, TSharedRef<SGraphNode> InGraphNodeWidget, TFunctionRef<TSharedPtr<SGraphPin>(UEdGraphPin*)> InFindWidgetForPin)
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{
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for(UEdGraphPin* Pin : InAnimGraphNode->Pins)
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{
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FEdGraphPinType PinType = Pin->PinType;
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if(Pin->Direction == EGPD_Input && !UAnimationGraphSchema::IsPosePin(PinType))
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{
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TSharedPtr<SGraphPin> PinWidget = InFindWidgetForPin(Pin);
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if(PinWidget.IsValid())
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{
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// Tweak padding a little to improve extended appearance
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PinWidget->GetLabelAndValue()->SetInnerSlotPadding(FVector2D(2.0f, 0.0f));
|
|
|
|
const FName PinName = Pin->GetFName();
|
|
|
|
// Compare FName without number to make sure we catch array properties that are split into multiple pins
|
|
FName ComparisonName = Pin->GetFName();
|
|
ComparisonName.SetNumber(0);
|
|
|
|
// Hide any value widgets when we have bindings
|
|
if(PinWidget->GetValueWidget() != SNullWidget::NullWidget)
|
|
{
|
|
TWeakPtr<SGraphPin> WeakPinWidget = PinWidget;
|
|
|
|
PinWidget->GetValueWidget()->SetVisibility(MakeAttributeLambda([PinName, InAnimGraphNode, WeakPinWidget]()
|
|
{
|
|
EVisibility Visibility = EVisibility::Collapsed;
|
|
|
|
if(WeakPinWidget.IsValid())
|
|
{
|
|
Visibility = WeakPinWidget.Pin()->GetDefaultValueVisibility();
|
|
|
|
if (FAnimGraphNodePropertyBinding* BindingPtr = InAnimGraphNode->PropertyBindings.Find(PinName))
|
|
{
|
|
Visibility = EVisibility::Collapsed;
|
|
}
|
|
}
|
|
|
|
return Visibility;
|
|
}));
|
|
}
|
|
|
|
FProperty* PinProperty = InAnimGraphNode->GetFNodeType()->FindPropertyByName(ComparisonName);
|
|
if(PinProperty)
|
|
{
|
|
const int32 OptionalPinIndex = InAnimGraphNode->ShowPinForProperties.IndexOfByPredicate([PinProperty](const FOptionalPinFromProperty& InOptionalPin)
|
|
{
|
|
return PinProperty->GetFName() == InOptionalPin.PropertyName;
|
|
});
|
|
|
|
UAnimGraphNode_Base::FAnimPropertyBindingWidgetArgs Args( { InAnimGraphNode }, PinProperty, Pin->GetFName(), OptionalPinIndex);
|
|
|
|
// Add binding widget
|
|
PinWidget->GetLabelAndValue()->AddSlot()
|
|
[
|
|
SNew(SBox)
|
|
.IsEnabled_Lambda([WeakWidget = TWeakPtr<SGraphNode>(InGraphNodeWidget)]()
|
|
{
|
|
return WeakWidget.IsValid() ? WeakWidget.Pin()->IsNodeEditable() : false;
|
|
})
|
|
.Visibility_Lambda([PinName, InAnimGraphNode]()
|
|
{
|
|
if (FAnimGraphNodePropertyBinding* BindingPtr = InAnimGraphNode->PropertyBindings.Find(PinName))
|
|
{
|
|
return EVisibility::Visible;
|
|
}
|
|
|
|
return EVisibility::Collapsed;
|
|
})
|
|
[
|
|
UAnimGraphNode_Base::MakePropertyBindingWidget(Args)
|
|
]
|
|
];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#undef LOCTEXT_NAMESPACE |