Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
2d41d893d82eaefcd312cb7bba09e5cf9cfd56bb
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor
History
ben ingram 89cb507a6c Support creating cube arrays from source cubemaps imported as long/lat maps
#rb none
#preflight

#ROBOMERGE-SOURCE: CL 17253529 via CL 17271734
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v858-17259218)

[CL 17273794 by ben ingram in ue5-release-engine-test branch]
2021-08-23 15:11:54 -04:00
..
Private
Support creating cube arrays from source cubemaps imported as long/lat maps
2021-08-23 15:11:54 -04:00
Public
clean up fast texture encode option with explicit -fasttextureencode option
2021-08-17 16:24:17 -04:00
TextureCompressor.Build.cs
Attempt #2 (with issues fixed from last time): Extract texture format indexing and interfaces from the TargetPlatformManager and instead put it into a new type: TextureFormatManager instead. TargetPlatformManager retains the same API for querying texture format information, it just forwards to the TextureFormatManager instead. This is to facilitate the use of TextureCompressor from standalone executables that shouldn't depend on TargetPlatformManager.
2021-05-03 14:05:29 -04:00
Powered by Gitea Page: 830ms Template: 25ms
English
English
Licenses API