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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2d41d893d82eaefcd312cb7bba09e5cf9cfd56bb
UnrealEngineUWP/Engine/Programs
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zousar shaker 0f5eb6cd81 Enforce use of TObjectPtr instead of raw pointers for member properties on all engine modules (but not all engine plugins) regardless of project and all modules used from ShooterGame.
#rb matt.peters

#ROBOMERGE-SOURCE: CL 17313796 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)

[CL 17315199 by zousar shaker in ue5-release-engine-test branch]
2021-08-26 07:05:33 -04:00
..
BuildPatchTool/Config
…
CrashReportClient/Config
Copying //UE4/Dev-Core to Main (//UE4/Main)
2019-10-03 16:26:48 -04:00
ShaderCompileWorker/Config
DDC: Removed use of the Boot cache from the backend graphs
2021-08-06 14:29:24 -04:00
UnrealFrontend/Config
…
UnrealGameSync
Update UE5/Main to v19 toolchain
2021-07-15 10:20:22 -04:00
UnrealHeaderTool/Config
Enforce use of TObjectPtr instead of raw pointers for member properties on all engine modules (but not all engine plugins) regardless of project and all modules used from ShooterGame.
2021-08-26 07:05:33 -04:00
UnrealInsights/Config
[Insights]
2021-04-02 08:39:05 -04:00
UnrealLightmass/Config
…
UnrealMultiUserServer/Config
…
UnrealRecoverySvc/Config
#jira UE-85967 - UnrealDisasterRecoveryService character length is long and can easily max out path length
2020-02-18 16:17:27 -05:00
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