Files
UnrealEngineUWP/Engine/Config/Mac/DataDrivenPlatformInfo.ini
will damon f8a703f0fd Enable Lumen on macOS.
- Add a few DataDrivenPlatformInfo ShaderPlatform flags for METAL_SM5.
- Attribute dual-source blending targets.
- Match the RWBuffer type for RWScreenProbeRadianceSHDirectional between the HLSL and C++ code.
- Update PF_FloatRGB buffer format to RG11B10Float.

#rb Daniel.Wright, Richard.Wallis, Lukas.Hermanns
#jira UE-117253
#rnx

#ROBOMERGE-SOURCE: CL 16972126 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16972351 by will damon in ue5-release-engine-test branch]
2021-07-27 15:34:35 -04:00

36 lines
1.0 KiB
INI

[DataDrivenPlatformInfo]
bIsConfidential=false
TargetSettingsIniSectionName=/Script/MacTargetPlatform.MacTargetSettings
bHasDedicatedGamepad=false
bDefaultInputStandardKeyboard=false
bInputSupportConfigurable=true
DefaultInputType=MouseAndKeyboard
bSupportsMouseAndKeyboard=true
bSupportsGamepad=true
bCanChangeGamepadType=true
bSupportsTouch=false
GlobalIdentifier=003BE29617004F0C8E1F786081EFBB1F
NormalIconPath=Launcher/Mac/Platform_Mac_24x
LargeIconPath=Launcher/Mac/Platform_Mac_128x
XLargeIconPath=
AutoSDKPath=
TutorialPath=/Engine/Tutorial/Installation/InstallingXCodeTutorial.InstallingXCodeTutorial
Windows:bIsEnabled=true
Mac:bIsEnabled=true
Linux:bIsEnabled=false
bUsesHostCompiler=true
bUATClosesAfterLaunch=true
PlatformGroupName=Desktop
[ShaderPlatform METAL_SM5]
bSupportsAnisotropicMaterials=true
bSupportsByteBufferComputeShaders=true
bSupportsDistanceFields=true
bSupportsGen5TemporalAA=true
bSupportsLumenGI=true
bSupportsSSDIndirect=true
bSupportsWaveOperations=false
bSupportsGPUScene=true
bSupportsFFTBloom=true