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- Add a few DataDrivenPlatformInfo ShaderPlatform flags for METAL_SM5. - Attribute dual-source blending targets. - Match the RWBuffer type for RWScreenProbeRadianceSHDirectional between the HLSL and C++ code. - Update PF_FloatRGB buffer format to RG11B10Float. #rb Daniel.Wright, Richard.Wallis, Lukas.Hermanns #jira UE-117253 #rnx #ROBOMERGE-SOURCE: CL 16972126 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207) [CL 16972351 by will damon in ue5-release-engine-test branch]
36 lines
1.0 KiB
INI
36 lines
1.0 KiB
INI
[DataDrivenPlatformInfo]
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bIsConfidential=false
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TargetSettingsIniSectionName=/Script/MacTargetPlatform.MacTargetSettings
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bHasDedicatedGamepad=false
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bDefaultInputStandardKeyboard=false
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bInputSupportConfigurable=true
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DefaultInputType=MouseAndKeyboard
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bSupportsMouseAndKeyboard=true
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bSupportsGamepad=true
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bCanChangeGamepadType=true
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bSupportsTouch=false
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GlobalIdentifier=003BE29617004F0C8E1F786081EFBB1F
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NormalIconPath=Launcher/Mac/Platform_Mac_24x
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LargeIconPath=Launcher/Mac/Platform_Mac_128x
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XLargeIconPath=
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AutoSDKPath=
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TutorialPath=/Engine/Tutorial/Installation/InstallingXCodeTutorial.InstallingXCodeTutorial
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Windows:bIsEnabled=true
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Mac:bIsEnabled=true
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Linux:bIsEnabled=false
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bUsesHostCompiler=true
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bUATClosesAfterLaunch=true
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PlatformGroupName=Desktop
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[ShaderPlatform METAL_SM5]
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bSupportsAnisotropicMaterials=true
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bSupportsByteBufferComputeShaders=true
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bSupportsDistanceFields=true
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bSupportsGen5TemporalAA=true
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bSupportsLumenGI=true
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bSupportsSSDIndirect=true
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bSupportsWaveOperations=false
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bSupportsGPUScene=true
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bSupportsFFTBloom=true
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