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2cd2b93f350dfd7efbea0794c419b3062df307b2
UnrealEngineUWP/Engine/Source/Developer/GameplayDebugger/Private
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Mike Fricker 114458bf0f Clang warning fixes: Fixed missing 'override' specifiers
- Also removed some unreferenced functions that adding 'override' revealed

PR #1002 -- Thank you, Omar007!

[CL 2498415 by Mike Fricker in Main branch]
2015-04-01 07:20:55 -04:00
..
GameplayDebugger.cpp
Make pass over gameplay debugger to be sure that most code is compile-out for test and shipping builds.
2015-02-27 09:26:32 -05:00
GameplayDebuggerPrivate.h
[INTEGRATE] Change 2418971 by Mike.Fricker@MFRICKER_G3686_Alpha on 2015/01/26 14:21:35
2015-01-26 20:24:15 -05:00
GameplayDebuggerSettings.cpp
Minor cleanups for GameplayDebugger's and LogVisualizer's settings.
2014-12-11 09:03:56 -05:00
GameplayDebuggingComponent.cpp
Clang warning fixes: Fixed missing 'override' specifiers
2015-04-01 07:20:55 -04:00
GameplayDebuggingControllerComponent.cpp
Changed "WITH_HOT_RELOAD && WITH_HOT_RELOAD_CTORS" to "WITH_HOT_RELOAD_CTORS".
2015-03-03 05:28:51 -05:00
GameplayDebuggingHUDComponent.cpp
#ue4 - Perf: Change all uses of "GetActorRotation().Vector()" to "GetActorForwardVector()" which is ~10x faster.
2015-03-31 14:32:57 -04:00
GameplayDebuggingReplicator.cpp
Fix shadowed variables
2015-03-04 13:46:55 -05:00
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