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UnrealEngineUWP
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2cd2b93f350dfd7efbea0794c419b3062df307b2
UnrealEngineUWP
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Engine
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Ben Marsh
2cd2b93f35
Eliminate SpecialRocketLibFilesThatAreBuildProducts - everything that gets precompiled into static libs is now a normal UBT binary; we don't need to special case anything.
...
[CL 2499800 by Ben Marsh in Main branch]
2015-04-02 09:47:39 -04:00
..
Developer
[INTEGRATE] Merging using UE4-To-UE4-LauncherDev, integrate all up to cl 2496104 from the LauncherDev branch. updated friends and chat module, lib curl updates, portal related fixes
2015-04-02 09:42:37 -04:00
Editor
Ensure that advanced settings are visible when opening auto-reimport settings from notification
2015-04-02 08:29:17 -04:00
Programs
Eliminate SpecialRocketLibFilesThatAreBuildProducts - everything that gets precompiled into static libs is now a normal UBT binary; we don't need to special case anything.
2015-04-02 09:47:39 -04:00
Runtime
[INTEGRATE] Merging using UE4-To-UE4-LauncherDev, integrate all up to cl 2496104 from the LauncherDev branch. updated friends and chat module, lib curl updates, portal related fixes
2015-04-02 09:42:37 -04:00
ThirdParty
[INTEGRATE] Merging using UE4-To-UE4-LauncherDev, integrate all up to cl 2496104 from the LauncherDev branch. updated friends and chat module, lib curl updates, portal related fixes
2015-04-02 09:42:37 -04:00
UE4Client.Target.cs
…
UE4Editor.Target.cs
Add support for precompiling modules separately to the -BuildRocket argument. Targets can specify modules which can be precompiled by overriding the GetModulesToPrecompile() function in their target rules. Running UBT with the -PrecompileModules argument will generate them in the form of static libraries for monolithic builds, or extra DLLs for non-monolithic builds, and running UBT with the -UsePrecompiledModules argument will use them.
2015-03-20 08:25:23 -04:00
UE4Game.Target.cs
Add XmlParser as an optional runtime module.
2015-04-01 08:14:14 -04:00
UE4Server.Target.cs
…