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UnrealEngineUWP/Engine/Source/Runtime
gkoreman 2ccbfeb41d #ue5 - UCharacterMovementComponent::RoundAcceleration() changed to match the same rounding and clamping that is used by replication of FVector_NetQuantize10. Adapted from PR #10236
#jira UE-179831
#rb Justin.Hare
#tests PIE with networked movement showing corrections/logging

[CL 31060459 by gkoreman in ue5-main branch]
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