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2ccbfeb41d309c38ee762cd67e3dfbb3d618f85d
UnrealEngineUWP/Engine
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gkoreman 2ccbfeb41d #ue5 - UCharacterMovementComponent::RoundAcceleration() changed to match the same rounding and clamping that is used by replication of FVector_NetQuantize10. Adapted from PR #10236
#jira UE-179831
#rb Justin.Hare
#tests PIE with networked movement showing corrections/logging

[CL 31060459 by gkoreman in ue5-main branch]
2024-01-31 15:05:39 -05:00
..
Binaries
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Build
[CL 31059355] Updated UBA Binaries
2024-01-31 15:02:02 -05:00
Config
UE Units: Add acceleration (cm/s2 and m/s2)
2024-01-31 13:59:44 -05:00
Documentation
Documentation for build tools
2024-01-31 01:08:00 -05:00
Extras
PR #11394: Fix Android Studio path detection for installs from JetBrains Toolbox
2024-01-31 14:02:46 -05:00
Platforms/VisionOS
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Plugins
Scaffolding for custom MetaSound comment nodes that serialize to Frontend Document as initial part of making ed graph data transient
2024-01-31 15:02:39 -05:00
Programs
UE Units: Add acceleration (cm/s2 and m/s2)
2024-01-31 13:59:44 -05:00
Shaders
Remove a loop for CSM cascade selection in mobile shading to avoid a driver issue on Adreno 7xx
2024-01-31 04:57:27 -05:00
Source
#ue5 - UCharacterMovementComponent::RoundAcceleration() changed to match the same rounding and clamping that is used by replication of FVector_NetQuantize10. Adapted from PR #10236
2024-01-31 15:05:39 -05:00
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