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Limitations : Currently this requires the GC to be reset to recompute the list of instanciable meshes and their corresponding indices Mitigation : this can be turned off using the following cvar : p.Chaos.GC.UseISMPool #rb brice.criswell, Krzysztof.Narkowicz #preflight 63519a8af92c325024c32137 [CL 22705192 by cedric caillaud in ue5-main branch]
25 lines
680 B
C++
25 lines
680 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "GameFramework/Actor.h"
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#include "GeometryCollectionISMPoolActor.generated.h"
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class UGeometryCollectionISMPoolComponent;
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UCLASS(ConversionRoot, ComponentWrapperClass)
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class GEOMETRYCOLLECTIONENGINE_API AGeometryCollectionISMPoolActor : public AActor
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{
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GENERATED_UCLASS_BODY()
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private:
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UPROPERTY(Category = ISMPoolActor, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
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TObjectPtr<class UGeometryCollectionISMPoolComponent> ISMPoolComp;
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public:
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/** Returns ISMPoolComp subobject **/
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UGeometryCollectionISMPoolComponent* GetISMPoolComp() const { return ISMPoolComp; }
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};
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