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Deprecated the FSoftObjectPath "StaticMesh" property in FGeometryCollectionAutoInstanceMesh and replaced it with a TObjectPtr<UStaticMesh> Mesh property. This fixes an issue where asserts would fire because we were doing sync loads after the loadscreen. These changes saved roughly 100MBs in our test level. #jira #rb cedric.caillaud #preflight 63f846e9c35a14198085d30e [CL 24406749 by bryan sefcik in ue5-main branch]