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- remove dependency on LaunchEngineLoop.cpp which also allows compilation against engine to succeed - LowLevelTestsRunner no dependency on engine modules required: Launch, Core, Project - EXPLICIT_TESTS_TARGET definition for self-contained tests: test modules and targets that derive from TestModuleRules/TestTargetRules respectively - Cleanup Launch dependencies from existing explicit tests - Cleanup redundant flags from existing explicit tests - rename Self -> Foundation for in Horde - additional platform fixes Default #preflight 63e14d37244dc45a20e29337 All platform/tests LLTs #preflight 63e022f91b44ee7cb1c11d60 #rnx [CL 24035900 by chris constantinescu in ue5-main branch]
24 lines
688 B
C++
24 lines
688 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "CoreTypes.h"
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#include "Modules/ModuleManager.h"
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TCHAR GInternalProjectName[64] = TEXT("LowLevelTests");
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const TCHAR* GForeignEngineDir = nullptr;
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#if !EXPLICIT_TESTS_TARGET
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bool GIsGameAgnosticExe = false;
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#endif
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// Typical defined by TargetRules but LowLevelTestRunner is not setup correctly
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// Should revist this in the future
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#ifndef IMPLEMENT_ENCRYPTION_KEY_REGISTRATION
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#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
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#endif
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#ifndef IMPLEMENT_SIGNING_KEY_REGISTRATION
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#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
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#endif
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// Debug visualizers and new operator overloads
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PER_MODULE_BOILERPLATE |