// Copyright Epic Games, Inc. All Rights Reserved. #include "CoreMinimal.h" #include "CoreTypes.h" #include "Modules/ModuleManager.h" TCHAR GInternalProjectName[64] = TEXT("LowLevelTests"); const TCHAR* GForeignEngineDir = nullptr; #if !EXPLICIT_TESTS_TARGET bool GIsGameAgnosticExe = false; #endif // Typical defined by TargetRules but LowLevelTestRunner is not setup correctly // Should revist this in the future #ifndef IMPLEMENT_ENCRYPTION_KEY_REGISTRATION #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() #endif #ifndef IMPLEMENT_SIGNING_KEY_REGISTRATION #define IMPLEMENT_SIGNING_KEY_REGISTRATION() #endif // Debug visualizers and new operator overloads PER_MODULE_BOILERPLATE