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2bfbb96df8751032b41e0e70870449ab05807284
UnrealEngineUWP/Engine/Source/Developer/LowLevelTestsRunner/Private/TestCommon/EngineUtilities.cpp
wouter dek 3ae5c6c895 Convert shader type and parameter struct metadata from global variables to static locals to defer initialization. This allows us to create these types dynamically at startup, while keeping the rest of the infrastructure as is.
#rb jason.nadro
#preflight 63f352130803c73accb744f1

[CL 24311526 by wouter dek in ue5-main branch]
2023-02-20 06:10:39 -05:00

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