Files
UnrealEngineUWP/Engine/Source/Developer/ModuleUI/Private/ModuleUI.cpp
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

50 lines
805 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SWidget.h"
#include "ModuleUIInterface.h"
#include "SModuleUI.h"
/**
* Implementation of the ModuleUI system
*/
class FModuleUI
: public IModuleUIInterface
{
public:
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
/** IModuleUIInterface implementation */
virtual TSharedRef< SWidget > GetModuleUIWidget() override;
private:
};
IMPLEMENT_MODULE( FModuleUI, ModuleUI );
void FModuleUI::StartupModule()
{
}
void FModuleUI::ShutdownModule()
{
}
TSharedRef< SWidget > FModuleUI::GetModuleUIWidget()
{
return SNew( SModuleUI );
}