Files
UnrealEngineUWP/Engine/Source/Developer/Localization/Private/LocalizationModule.cpp
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

45 lines
1.2 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "LocalizationModule.h"
#include "LocalizationSettings.h"
#include "TextLocalizationResourceGenerator.h"
class FLocalizationModule : public ILocalizationModule
{
public:
virtual bool HandleRegenLocCommand(const FString& InConfigFilePath, const bool bSkipSourceCheck) override
{
return FTextLocalizationResourceGenerator::GenerateLocResAndUpdateLiveEntriesFromConfig(InConfigFilePath, bSkipSourceCheck);
}
virtual ULocalizationTarget* GetLocalizationTargetByName(FString TargetName, bool bIsEngineTarget) override
{
if (bIsEngineTarget)
{
ULocalizationTargetSet* EngineTargetSet = ULocalizationSettings::GetEngineTargetSet();
for (ULocalizationTarget* Target : EngineTargetSet->TargetObjects)
{
if (Target->Settings.Name == TargetName)
{
return Target;
}
}
}
else
{
ULocalizationTargetSet* GameTargetSet = ULocalizationSettings::GetGameTargetSet();
for (ULocalizationTarget* Target : GameTargetSet->TargetObjects)
{
if (Target->Settings.Name == TargetName)
{
return Target;
}
}
}
return nullptr;
}
};
IMPLEMENT_MODULE(FLocalizationModule, Localization);