Files
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore/Private
jimmy andrews ff5c442a11 make all the (geometry script and geometry core) mesh transform methods consistently transform normals and tangents + add a RotateMesh to geometrycore to replace the incorrect implementation in geometry script
Note we make the normal/tangent transform optional for the Scale method, because the docs intentionally called it out as not transforming normals (but w/ the default behavior changed to correctly transform them)
#rb David.Hill

[CL 32482935 by jimmy andrews in ue5-main branch]
2024-03-25 16:35:10 -04:00
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