Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp
mieszko zielinski c03bdb860e Made NavigationSystem's coordinate transforms' initialization not static #UE4
Static initializtion of FNavigationSystem::CoordTypeTransformsTo was causing issues on PS4 since it was triggered before FTransform::Initialize got initialized resulting in CoordTypeTransformsTo containing 'zero' transforms.
I've also made the related code a lot more readable.

#jira UE-67512
#rb Stephen.Holmes

#ROBOMERGE-SOURCE: CL 5061258 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5061259 by mieszko zielinski in Main branch]
2019-02-19 05:49:49 -05:00

138 KiB