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2a04c5bedbd97d3c975167534ec0069fd4bdab18
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject
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gil gribb 57d43aefcc UE4 - Moved mapped ubulk files to .m.ubulk so that they can be aligned and not compressed without affecting other bulk data such as textures.
#rb none


#ROBOMERGE-SOURCE: CL 5010556 via CL 5010559 via CL 5013445

[CL 5037908 by gil gribb in Main branch]
2019-02-18 12:10:33 -05:00
..
Private
UE4 - Moved mapped ubulk files to .m.ubulk so that they can be aligned and not compressed without affecting other bulk data such as textures.
2019-02-18 12:10:33 -05:00
Public
UE4 - Moved mapped ubulk files to .m.ubulk so that they can be aligned and not compressed without affecting other bulk data such as textures.
2019-02-18 12:10:33 -05:00
CoreUObject.Build.cs
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
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