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UnrealEngineUWP
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29c68f2eecc7f893124f1d2c650fdb2eb8ceeda4
UnrealEngineUWP
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Engine
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MeshUtilities
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History
Daniel Wright
890f120520
Distance Field AO now works on flat ground planes whose X and Y scale was larger than Z
...
[CL 2295402 by Daniel Wright in Main branch]
2014-09-12 15:56:36 -04:00
..
Allocator2D.cpp
Auto lightmap UVs.
2014-08-25 20:58:21 -04:00
Allocator2D.h
Auto lightmap UVs.
2014-08-25 20:58:21 -04:00
DisjointSet.h
Auto lightmap UVs.
2014-08-25 20:58:21 -04:00
LayoutUV.cpp
Generate lightmap UVs on mesh import.
2014-09-04 19:22:07 -04:00
LayoutUV.h
Generate lightmap UVs on mesh import.
2014-09-04 19:22:07 -04:00
MeshUtilities.cpp
Distance Field AO now works on flat ground planes whose X and Y scale was larger than Z
2014-09-12 15:56:36 -04:00
MeshUtilitiesPrivate.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
SkeletalMeshTools.cpp
Undo accidental change where we make BoneVertsInfo not use local space. Fixes the problems in PhAT
2014-05-12 13:39:45 -04:00
SkeletalMeshTools.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00