Files
UnrealEngineUWP/Engine/Source/Runtime/Experimental
alex mcadams a77d8b6000 Chaos Cloth: Add self collision layer editing. Also expose SelfCollisionDisableNeighborDistance distance rather than hard-coding it to 5.
The self collisions node takes in an IntArray indexed on SimFaces as the collision layers. This can be generated by making SimFace selections and converting them using the new SelectionToIntMapNode. A lot of this CL is just piping through the new FaceIntMap data.

#rb kriss.gossart

[CL 30873040 by alex mcadams in ue5-main branch]
2024-01-24 21:19:50 -05:00
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