Yuriy ODonnell
6931a0eb46
Various changes for cross-platform implementation of FDispatchShaderBundleCS
...
* Use explicit FShaderParameter-s instead of shader parameter struct macros, as this allows the shader to be more easily dispatched from low-level RHI code
* Add total record count parameter to ProcessShaderBundleRecord
* Add CFLAG_ForceBindful to the shader when required by a specific platform
#jira none
#rb christopher.waters, zach.bethel
[CL 30878011 by Yuriy ODonnell in ue5-main branch]
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