Files
UnrealEngineUWP/Engine/Source/Runtime
Yuriy ODonnell 6931a0eb46 Various changes for cross-platform implementation of FDispatchShaderBundleCS
* Use explicit FShaderParameter-s instead of shader parameter struct macros, as this allows the shader to be more easily dispatched from low-level RHI code
* Add total record count parameter to ProcessShaderBundleRecord
* Add CFLAG_ForceBindful to the shader when required by a specific platform

#jira none
#rb christopher.waters, zach.bethel

[CL 30878011 by Yuriy ODonnell in ue5-main branch]
2024-01-25 00:23:59 -05:00
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