Files
UnrealEngineUWP/Engine/Source/Programs
Brice Criswell 8ed536db28 Chaos: Constraints
Separated the idea of disabling a constraint vs. disconnecting a constraint from its particles during teardown and deletion.
- Added particle construction and destruction handshake for the suspension constraint.
- Added plumbing for DisconnectConstraint through the constraint containers and rules.
- Units tests for stressing the constraint states.

#jira FROST-2301
#rb bill.henderson
#fyi Michael.Lentine, Bill.Henderson, Brett.Miller, Chris.Cauldfield

[CL 16105147 by Brice Criswell in ue5-main branch]
2021-04-23 13:03:11 -04:00
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