Files
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor
charles bloom 191775b588 TextureFormatOodle : expose compress effort level as a config param
make optional different level and rdo setting for in-editor / not-in-editor
pass through in-editor platform info in texture build setting
remove the bEnableInEditor from AlternateTexture , we want Oodle always on

#rb josh.adams, danny.couture

[CL 16081013 by charles bloom in ue5-main branch]
2021-04-21 16:43:56 -04:00
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