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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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296eae754276ca1ef9b792a8daf0330d9390d08c
UnrealEngineUWP/Engine/Source/Developer/SlateReflector
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Patrick Boutot 120469e3b5 Slate: Rename "Collapsed" SlateAttribute to "AffectVisibility". It represent more the intention. If the parent is collapsed, the child SlateAttribute was not updated even if they were marked as "update when collapsed". Update the widget reflector to show the name of the SlateAttribute (only if the widget is live). Call GetRelativeLayoutScale after the attribute are updated.
#preflight 60801fe317b40800013076ce

[CL 16072465 by Patrick Boutot in ue5-main branch]
2021-04-21 09:41:28 -04:00
..
Private
Slate: Rename "Collapsed" SlateAttribute to "AffectVisibility". It represent more the intention. If the parent is collapsed, the child SlateAttribute was not updated even if they were marked as "update when collapsed". Update the widget reflector to show the name of the SlateAttribute (only if the widget is live). Call GetRelativeLayoutScale after the attribute are updated.
2021-04-21 09:41:28 -04:00
Public
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
2020-08-11 01:36:57 -04:00
SlateReflector.Build.cs
- UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
2021-01-31 15:09:58 -04:00
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