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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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296eae754276ca1ef9b792a8daf0330d9390d08c
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidTargetPlatform/Private
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christopher waters 2f132565b1 Tessellation Removal: Removing various leftover Tessellation code.
#jira UE-94564
#rb mihnea.balta
#preflight 608043e687373000015502b2

[CL 16080287 by christopher waters in ue5-main branch]
2021-04-21 16:11:32 -04:00
..
AndroidTargetDevice.h
- Removing unused ITargetDevice functionality (like Deploy and Run in C++). These are are supported in some platforms but not all, and are only used by undocumented UFE "commands". UAT is expected to handle all of this.
2021-01-25 11:21:44 -04:00
AndroidTargetDevice.inl
- Removing unused ITargetDevice functionality (like Deploy and Run in C++). These are are supported in some platforms but not all, and are only used by undocumented UFE "commands". UAT is expected to handle all of this.
2021-01-25 11:21:44 -04:00
AndroidTargetDeviceOutput.h
…
AndroidTargetDeviceOutput.inl
Change Android and iOS logging tags from [UE4] to [UE]
2021-01-04 09:37:25 -04:00
AndroidTargetPlatform.cpp
Tessellation Removal: Removing various leftover Tessellation code.
2021-04-21 16:11:32 -04:00
AndroidTargetPlatform.h
Support compressed volume textures on iOS and Android (ASTC)
2021-03-02 02:21:19 -04:00
AndroidTargetPlatformModule.cpp
[Upgrade Notes Critical! Licensee build scripts and DeviceProfiles may need updating]
2020-07-29 16:19:10 -04:00
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