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izzy
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UnrealEngineUWP
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276d205643bc2e528604245d3ed0efb31bcbe493
UnrealEngineUWP
/
Engine
/
Plugins
/
Experimental
/
GeometryProcessing
/
Source
/
GeometryAlgorithms
History
Ryan Schmidt
196be0f6d1
GeometryProcessing: replace UE::Geometry::FVector3d/FVector3f with UE Core versions based on TVector<T>. FVector3<T> is now an extension of TVector<T>. Update all affected call sites.
...
#rb none #rnx #jira none [CL 15870068 by Ryan Schmidt in ue5-main branch]
2021-03-30 21:25:22 -04:00
..
Private
GeometryProcessing: FVector2/3/4 refactoring. Move various member functions to standalone functions in UE::Geometry:: namespace, to simplify upcoming conversion to core vector types. Update all call sites.
2021-03-17 19:32:44 -04:00
Public
GeometryProcessing: replace UE::Geometry::FVector3d/FVector3f with UE Core versions based on TVector<T>. FVector3<T> is now an extension of TVector<T>. Update all affected call sites.
2021-03-30 21:25:22 -04:00
GeometryAlgorithms.Build.cs
Second batch of remaining Engine copyright updates.
2019-12-27 09:26:59 -05:00