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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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268e9babfddc19b3223528ed74200dd05de2cfcf
UnrealEngineUWP/Engine/Source/Runtime/PhysicsCore/Private
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steven barnett ba608ec265 Add density to FPhysicsMaterial and use it for buoyancy
[CL 26926802 by steven barnett in ue5-main branch]
2023-08-08 15:22:55 -04:00
..
BodyInstanceCore.cpp
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BodySetupCore.cpp
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ChaosConstraintSettings.cpp
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ChaosEngineInterface.cpp
Add density to FPhysicsMaterial and use it for buoyancy
2023-08-08 15:22:55 -04:00
ChaosInterfaceWrapperCore.cpp
Chaos implicit object ref counted ptr + union simple shapes (WIP)
2023-07-31 17:46:47 -04:00
ChaosPhysicalMaterial.cpp
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ChaosScene.cpp
Chaos implicit object ref counted ptr + union simple shapes (WIP)
2023-07-31 17:46:47 -04:00
PhysicalMaterial.cpp
Add damage modifier to physics material and an option in Geometry Collection asset to opt for it
2023-08-08 11:31:47 -04:00
PhysicsCore.cpp
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PhysicsCoreModule.cpp
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PhysicsInitialization.cpp
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PhysicsInterfaceUtilsCore.cpp
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PhysicsObjectPhysicsCoreInterface.cpp
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PhysicsSettingsCore.cpp
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PhysTestSerializer.cpp
Chaos implicit object ref counted ptr + union simple shapes (WIP)
2023-07-31 17:46:47 -04:00
PhysXLibs.cpp
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PhysXPublicCore.cpp
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PhysXSupportCore.cpp
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SceneQueryChaosImp.h
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SceneQueryPhysXImp.h
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SQAccelerator.cpp
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SQCapture.cpp
Chaos implicit object ref counted ptr + union simple shapes (WIP)
2023-07-31 17:46:47 -04:00
SQVisitor.cpp
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