Files
UnrealEngineUWP/Engine/Source/Editor/DataLayerEditor
patrick enfedaque a7398cc00d SceneOutliner: Optimize cost of FWorldPartitionActorDesc::IsLoaded call (which calls StaticFindObject). Use new FEditorLoadedActorCache helper instead.
12 calls to FActorHierarchy::CreateWorldChildren in a 55k actor map with 15k loaded actors goes from 5.1 seconds to 2.7 seconds

#rb richard.malo, jeanfrancois.dube
#rnx

[CL 27373897 by patrick enfedaque in ue5-main branch]
2023-08-25 07:43:32 -04:00
..
2023-03-28 12:23:16 -04:00