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UnrealEngineUWP
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2409773c4ccdfbc4e86cc979449ca59d951c446d
UnrealEngineUWP
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Engine
/
Source
/
Runtime
/
CoreUObject
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justin hare
eae9293bff
Repair-style fix for issue where deferred dependency class placeholders could remain in blueprints after loading. This is seen in an example project with complicated circular dependencies intertwining many assets.
...
#rb phillip.kavan #jira UE-112428 [CL 16660126 by justin hare in ue5-main branch]
2021-06-14 12:53:34 -04:00
..
AssetRegistry
Avoid new compile warning stemming from the use of "range-loop-analysis" feature when compiling for Apple target platforms.
2021-05-19 13:54:30 -04:00
Blueprint
Repair-style fix for issue where deferred dependency class placeholders could remain in blueprints after loading. This is seen in an example project with complicated circular dependencies intertwining many assets.
2021-06-14 12:53:34 -04:00
Internationalization
…
Misc
Harvest soft object path package on save for cooker to handle save permutations such as the world partition grid cell split:
2021-06-02 10:28:45 -04:00
Serialization
Added support for storing shaders in iostore.
2021-06-10 09:29:05 -04:00
Templates
Removed more references to UE5
2021-04-15 03:49:09 -04:00
UObject
[Insights]
2021-06-14 08:51:02 -04:00
Virtualization
VirtualizedBulkData: Support serializing out references to legacy bulk data when saving to the editor domain, to avoid the disk space and cpu costs of upgrading it and saving a copy.
2021-06-14 08:40:14 -04:00
CoreUObject.h
Removed superfluous include in preparation for iterating on that header
2021-06-10 04:27:26 -04:00
CoreUObjectSharedPCH.h
Add GeneratedCppIncludes in PCH as it is one of the most included files from vcperf profile runs
2021-06-01 21:34:02 -04:00