Files
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject
paul chipchase a5173e295e Fix a bug where bulkdata that was compressed during the content cook was returning the compressed data rather than uncompressed data when the IoDispatcher was active.
- This has gone so long without being noticed as it is not expected that bulkdata will be compressed during a cook, as the pakfiles themselves will be compressed.
- InternalLoadFromIoStore now only loads via the IoDispatcher directly to the destination buffer if the data is in uncompressed format.
- If the data is going to be compressed we let the IoDispatcher allocate and return the compressed buffer and bulkdata will decompress that to the destination buffer instead.

#rb Per.Larsson, CM.Nordin
#fyi Charles.deRousiers
#preflight 60c83e2143ec380001e2ad1b

[CL 16670240 by paul chipchase in ue5-main branch]
2021-06-15 03:13:34 -04:00
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