Files
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Serialization.Tests
Ben Marsh 1b3110c5ec Horde: Refactored system for creating bundles of tree objects.
- Tree can now be modified without having to have entire working set in memory.
- Multiple nodes can be compressed/decompressed together, and an optional IMemoryCache allows caching decompressed blocks.
- Added support for specifying custom compact-binary serializers on individual properties.
- Added test suite to test bundling functionality.
- Fixed issue where VarInts of negative values would not serialize correctly.
#preflight 621952f68849a7424fa36567

[CL 19158249 by Ben Marsh in ue5-main branch]
2022-02-25 17:11:58 -05:00
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