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- Tree can now be modified without having to have entire working set in memory. - Multiple nodes can be compressed/decompressed together, and an optional IMemoryCache allows caching decompressed blocks. - Added support for specifying custom compact-binary serializers on individual properties. - Added test suite to test bundling functionality. - Fixed issue where VarInts of negative values would not serialize correctly. #preflight 621952f68849a7424fa36567 [CL 19158249 by Ben Marsh in ue5-main branch]