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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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23456e2db76bcffba714e0eb03d719896e8583ea
UnrealEngineUWP/Engine/Source
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PJ Kack 23456e2db7 Add FGenericPlatformProcess::TerminateProcTreeWithPredicate() that enables killing a launched process tree while keeping some of the child processes alive.
#jira none
#rb carlmagnus.nordin
#rnx
#preflight 621df1fcf1206ae3ea3c23be

[CL 19196914 by PJ Kack in ue5-main branch]
2022-03-01 07:42:09 -05:00
..
Developer
Blocking Zen HTTP stats request now runs async using futures
2022-03-01 07:20:31 -05:00
Editor
ZenCOTF: Added support for single threaded clients
2022-03-01 07:29:16 -05:00
Programs
Horde Storage - Added PeerStatus service, which regularly pings other Horde Storage instances to track which instances we have better latency to. Will be used by inline-replication to pick which peer to replicate from.
2022-03-01 06:55:00 -05:00
Runtime
Add FGenericPlatformProcess::TerminateProcTreeWithPredicate() that enables killing a launched process tree while keeping some of the child processes alive.
2022-03-01 07:42:09 -05:00
ThirdParty
MaterialX: add build script, build products, and module rules for using MaterialX in the engine on Linux
2022-02-28 13:03:39 -05:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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