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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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23456e2db76bcffba714e0eb03d719896e8583ea
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Serialization
History
Joakim Lindqvist 0cf8a00ca9 Compact Binary Serialization C# - Added support for serializing uint and ulong
#preflight none

[CL 19171576 by Joakim Lindqvist in ue5-main branch]
2022-02-28 05:12:00 -05:00
..
Converters
Horde: Refactored system for creating bundles of tree objects.
2022-02-25 17:11:58 -05:00
CbConverter.cs
Compact Binary Serialization C# - Added support for serializing uint and ulong
2022-02-28 05:12:00 -05:00
CbField.cs
Compact Binary Serialization C# - Added support for serializing uint and ulong
2022-02-28 05:12:00 -05:00
CbSerializer.cs
CS: Support for serialization and deserialization of polymorphic class hierarchies into compact binary.
2022-01-18 10:30:25 -05:00
CbWriter.cs
Change IoHash to be a pure struct rather than wrapping a ReadOnlyMemory<byte> buffer.
2022-02-14 09:35:17 -05:00
EpicGames.Serialization.csproj
Fix symbols publishing for Horde.Agent builds.
2021-12-09 15:21:08 -05:00
VarInt.cs
Horde: Refactored system for creating bundles of tree objects.
2022-02-25 17:11:58 -05:00
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