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- Addressed remaining NDA platform code that was present in public facing folders - Compile LowLevelTests target by default on presubmits and incremental builds for Main and 5.0 - Add dummy test on LowLevelTetsts and run it on consoles daily - this test is called "Self" and it's a sanity check run for Catch2 - Fixed Switch indefinite hang - Self test run successfully on this console - Added IRunningStateOptions to control app run state: startup and check running state options - AudioUnitTests run successfully on XboxOneGDK and XSX - XSX Self and AudioUnitTests run successfully but XSX reports VideoEscape errors - JIRA UE-131334 #jira UEENGQA-52681, UE-127449 #rb Jerome.Delattre #robomerge 5.0 [CL 17830364 by chris constantinescu in ue5-main branch]
68 lines
1.3 KiB
C#
68 lines
1.3 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Gauntlet
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{
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/// <summary>
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/// Interface that represents an instance of an app running on a device
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/// </summary>
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public interface IAppInstance
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{
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/// <summary>
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/// Returns true/false if the process has exited for any reason
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/// </summary>
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bool HasExited { get; }
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/// <summary>
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/// Current StdOut of the process
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/// </summary>
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string StdOut { get; }
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/// <summary>
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/// Exit code of the process.
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/// </summary>
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int ExitCode { get; }
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/// <summary>
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/// Returns true if the process exited due to Kill() being called
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/// </summary>
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bool WasKilled { get; }
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/// <summary>
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/// Path to commandline used to start the process
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/// </summary>
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string CommandLine { get; }
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/// <summary>
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/// Path to artifacts from the process
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/// </summary>
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string ArtifactPath { get; }
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/// <summary>
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/// Device that the app was run on
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/// </summary>
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ITargetDevice Device { get; }
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/// <summary>
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/// Kills the process if its running (no need to call WaitForExit)
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/// </summary>
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void Kill();
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/// <summary>
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/// Waits for the process to exit normally
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/// </summary>
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/// <returns></returns>
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int WaitForExit();
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}
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public interface IWithUnfilteredStdOut
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{
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string UnfilteredStdOut { get; }
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}
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}
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