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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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23456e2db76bcffba714e0eb03d719896e8583ea
UnrealEngineUWP/Engine/Source/Developer/IOS/IOSTargetPlatform/Private
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charles bloom be0e9e0d04 NOP comment about FinalizeVirtualTextureLayerFormat
#rb none
#preflight none

[CL 19117436 by charles bloom in ue5-main branch]
2022-02-24 12:48:42 -05:00
..
IOSDeviceHelper.cpp
Support for Device Output Window iOS log and console command sending using libimobiledevice
2022-01-06 21:34:01 -05:00
IOSDeviceHelper.h
…
IOSTargetDevice.cpp
Support for Device Output Window iOS log and console command sending using libimobiledevice
2022-01-06 21:34:01 -05:00
IOSTargetDevice.h
Display the trust popup on iOS and tvOS when using an untrusted device
2021-09-17 05:01:42 -04:00
IOSTargetDeviceOutput.h
Support for Device Output Window iOS log and console command sending using libimobiledevice
2022-01-06 21:34:01 -05:00
IOSTargetDeviceOutput.inl
Support for Device Output Window iOS log and console command sending using libimobiledevice
2022-01-06 21:34:01 -05:00
IOSTargetPlatform.cpp
NOP comment about FinalizeVirtualTextureLayerFormat
2022-02-24 12:48:42 -05:00
IOSTargetPlatform.h
Changed some ITargetPlatform methods (GetAllSupportedShaderFormats, GetTargetedShaderFormats) to remain compiled with a lack of WITH_ENGINE. Their omission isn't necessary from a dependency standpoint, and their access will be required in a future change.
2021-08-11 13:05:07 -04:00
IOSTargetPlatformModule.cpp
…
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