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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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233feac9ebda79cf776e408fdc730df1d95f174a
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolset/Source
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David Hill 233feac9eb MeshModelingTools : MeshAttributePaintTool - fix bug that resulted from change to color overlay.
#jira UE-114053
#preflight 6080a6151046fb0001c11e84
#rb ryan.schmidt
#rnx

[CL 16083646 by David Hill in ue5-main branch]
2021-04-21 19:09:25 -04:00
..
MeshModelingTools
MeshModelingTools : MeshAttributePaintTool - fix bug that resulted from change to color overlay.
2021-04-21 19:09:25 -04:00
MeshModelingToolsEditorOnly
MeshModelingTools: Various fixes to make volumes work better with our tools. Specifically:
2021-04-10 10:00:12 -04:00
ModelingComponents
MeshModelingTools: Adding current version of UV editor.
2021-04-21 14:36:05 -04:00
ModelingOperators
Don't use the sharp normal setting when computing new normals for simplified meshes on the voxel op (tends to give confusing normal seams)
2021-04-16 12:37:16 -04:00
ModelingOperatorsEditorOnly
GeometryProcessing: replace UE::Geometry::FVector3d/FVector3f with UE Core versions based on TVector<T>. FVector3<T> is now an extension of TVector<T>. Update all affected call sites.
2021-03-30 21:25:22 -04:00
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