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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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22eeea71b24bfbee5cabffd48656b6f1477a16bb
UnrealEngineUWP/Engine/Source/Developer/GameplayDebugger/Private
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sebastian kowalczyk c1d99d7821 Fixed NavMesh rendering with GameplayDebugger (works in client-server enviroment too)
Integration from Dev to Main

[CL 2446701 by sebastian kowalczyk in Main branch]
2015-02-16 04:04:00 -05:00
..
GameplayDebugger.cpp
Fixed NavMesh rendering with GameplayDebugger (works in client-server enviroment too)
2015-02-16 04:04:00 -05:00
GameplayDebuggerPrivate.h
[INTEGRATE] Change 2418971 by Mike.Fricker@MFRICKER_G3686_Alpha on 2015/01/26 14:21:35
2015-01-26 20:24:15 -05:00
GameplayDebuggerSettings.cpp
Minor cleanups for GameplayDebugger's and LogVisualizer's settings.
2014-12-11 09:03:56 -05:00
GameplayDebuggingComponent.cpp
Fixed NavMesh rendering with GameplayDebugger (works in client-server enviroment too)
2015-02-16 04:04:00 -05:00
GameplayDebuggingControllerComponent.cpp
Trim down the amount of UObject constructors.
2015-02-03 05:40:57 -05:00
GameplayDebuggingHUDComponent.cpp
more visible path drawing color in gameplay debugger
2015-01-19 06:26:16 -05:00
GameplayDebuggingReplicator.cpp
UObject constructors create subobjects using UObject::Create* instead of FObjectInitializer::Create*
2015-02-10 04:34:10 -05:00
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