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225de6eef2d264989fb600dc30b49aaa05ab1f01
UnrealEngineUWP/Engine/Source/Programs/PixelStreaming/WebRTCProxy
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JeanMichel Dignard 0f9ad96858 Copying //UE4/Dev-Enterprise @ cl 6890376 to Dev-Main (//UE4/Dev-Main)
#lockdown nick.penwarden
#rb none

[CL 6890764 by JeanMichel Dignard in Main branch]
2019-06-07 11:22:52 -04:00
..
bin
Copying //UE4/Dev-Enterprise @ cl 4784880 to Dev-Main (//UE4/Dev-Main)
2019-01-23 14:28:06 -05:00
src
Copying //UE4/Dev-Enterprise @ cl 6890376 to Dev-Main (//UE4/Dev-Main)
2019-06-07 11:22:52 -04:00
README.md
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4341740)
2018-09-04 16:35:02 -04:00
WebRTCProxy.Build.cs
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2019-01-10 20:03:35 -05:00
WebRTCProxy.Target.cs
Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
2019-05-24 11:51:54 -04:00

README.md

CODING STANDARDS

  • As close to UE4 standards as t practically possible (https://docs.unrealengine.com/en-us/Programming/Development/CodingStandard)
  • Strings are UTF-8
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