Files
UnrealEngineUWP/Engine/Source/Developer/MaterialBaking/Private/MaterialRenderItem.cpp
Daniel Wright dc8e85ddc6 Renamed FDrawingPolicyRenderState -> FMeshPassProcessorRenderState
#rb none

[CL 4736358 by Daniel Wright in Dev-Rendering branch]
2019-01-16 16:09:39 -05:00

10 KiB