Files
UnrealEngineUWP/Engine/Source/Programs/PixelStreaming/WebRTCProxy/WebRTCProxy.Target.cs
JeanMichel Dignard fb979d921b Copying //UE4/Dev-Enterprise @ cl 4784880 to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown Nick.Penwarden

[CL 4784913 by JeanMichel Dignard in Main branch]
2019-01-23 14:28:06 -05:00

31 lines
971 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
[SupportedPlatforms(UnrealTargetPlatform.Win64)]
public class WebRTCProxyTarget : TargetRules
{
public WebRTCProxyTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LaunchModuleName = "WebRTCProxy";
GlobalDefinitions.Add("WEBRTC_WIN");
GlobalDefinitions.Add("INCL_EXTRA_HTON_FUNCTIONS");
ExeBinariesSubFolder = "../../Source/Programs/PixelStreaming/WebRTCProxy/bin";
// Lean and mean
bBuildDeveloperTools = false;
// No editor needed
bBuildWithEditorOnlyData = false;
// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = false;
// Console application, not a Windows app (sets entry point to main(), instead of WinMain())
bIsBuildingConsoleApplication = true;
}
}