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124 lines
3.4 KiB
C#
124 lines
3.4 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using AutomationTool;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml;
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using Tools.DotNETCommon;
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using UnrealBuildTool;
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namespace BuildGraph.Tasks
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{
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/// <summary>
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/// Parameters for a zip task
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/// </summary>
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public class ZipTaskParameters
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{
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/// <summary>
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/// The directory to read compressed files from
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/// </summary>
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[TaskParameter]
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public DirectoryReference FromDir;
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/// <summary>
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/// List of file specifications separated by semicolons (eg. *.cpp;Engine/.../*.bat), or the name of a tag set. Relative paths are taken from FromDir.
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/// </summary>
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[TaskParameter(Optional = true, ValidationType = TaskParameterValidationType.FileSpec)]
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public string Files;
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/// <summary>
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/// The zip file to create
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/// </summary>
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[TaskParameter]
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public FileReference ZipFile;
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/// <summary>
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/// Tag to be applied to the created zip file
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/// </summary>
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[TaskParameter(Optional = true, ValidationType = TaskParameterValidationType.TagList)]
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public string Tag;
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}
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/// <summary>
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/// Compresses files into a zip archive.
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/// </summary>
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[TaskElement("Zip", typeof(ZipTaskParameters))]
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public class ZipTask : CustomTask
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{
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/// <summary>
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/// Parameters for this task
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/// </summary>
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ZipTaskParameters Parameters;
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="InParameters">Parameters for this task</param>
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public ZipTask(ZipTaskParameters InParameters)
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{
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Parameters = InParameters;
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}
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/// <summary>
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/// Execute the task.
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/// </summary>
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/// <param name="Job">Information about the current job</param>
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/// <param name="BuildProducts">Set of build products produced by this node.</param>
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/// <param name="TagNameToFileSet">Mapping from tag names to the set of files they include</param>
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public override void Execute(JobContext Job, HashSet<FileReference> BuildProducts, Dictionary<string, HashSet<FileReference>> TagNameToFileSet)
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{
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// Find all the input files
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IEnumerable<FileReference> Files;
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if(Parameters.Files == null)
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{
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Files = DirectoryReference.EnumerateFiles(Parameters.FromDir, "*", System.IO.SearchOption.AllDirectories);
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}
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else
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{
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Files = ResolveFilespec(Parameters.FromDir, Parameters.Files, TagNameToFileSet);
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}
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// Create the zip file
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CommandUtils.ZipFiles(Parameters.ZipFile, Parameters.FromDir, Files);
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// Apply the optional tag to the produced archive
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foreach(string TagName in FindTagNamesFromList(Parameters.Tag))
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{
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FindOrAddTagSet(TagNameToFileSet, TagName).Add(Parameters.ZipFile);
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}
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// Add the archive to the set of build products
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BuildProducts.Add(Parameters.ZipFile);
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}
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/// <summary>
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/// Output this task out to an XML writer.
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/// </summary>
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public override void Write(XmlWriter Writer)
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{
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Write(Writer, Parameters);
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}
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/// <summary>
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/// Find all the tags which are used as inputs to this task
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/// </summary>
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/// <returns>The tag names which are read by this task</returns>
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public override IEnumerable<string> FindConsumedTagNames()
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{
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return FindTagNamesFromFilespec(Parameters.Files);
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}
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/// <summary>
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/// Find all the tags which are modified by this task
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/// </summary>
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/// <returns>The tag names which are modified by this task</returns>
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public override IEnumerable<string> FindProducedTagNames()
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{
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return FindTagNamesFromList(Parameters.Tag);
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}
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}
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}
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