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21fdd3aa81c44a3fbba1fb7699791102fdaa6077
UnrealEngineUWP
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Engine
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Source
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Developer
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Windows
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LiveCoding
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Ben Marsh
339de68518
LiveCoding: Add support for lazy loading modules. This lets us enable live coding for the entire engine without a large startup penalty. Project modules are still preloaded by default.
...
#rb none #jira [CL 5437980 by Ben Marsh in 4.22 branch]
2019-03-18 18:06:51 -04:00
..
LC_ClientCommandActions.cpp
LiveCoding: Disable the editor compile button while a compile is in progress.
2019-03-07 17:30:28 -05:00
LC_ClientCommandActions.h
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LC_ClientCommandThread.cpp
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LC_ClientCommandThread.h
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LC_ClientStartupThread.cpp
LiveCoding: Add support for lazy loading modules. This lets us enable live coding for the entire engine without a large startup penalty. Project modules are still preloaded by default.
2019-03-18 18:06:51 -04:00
LC_ClientStartupThread.h
LiveCoding: Add support for lazy loading modules. This lets us enable live coding for the entire engine without a large startup penalty. Project modules are still preloaded by default.
2019-03-18 18:06:51 -04:00
LC_ClientUserCommandThread.cpp
LiveCoding: Add support for lazy loading modules. This lets us enable live coding for the entire engine without a large startup penalty. Project modules are still preloaded by default.
2019-03-18 18:06:51 -04:00
LC_ClientUserCommandThread.h
LiveCoding: Add support for lazy loading modules. This lets us enable live coding for the entire engine without a large startup penalty. Project modules are still preloaded by default.
2019-03-18 18:06:51 -04:00
LC_CommandMap.cpp
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LC_CommandMap.h
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LC_Commands.h
LiveCoding: Add support for lazy loading modules. This lets us enable live coding for the entire engine without a large startup penalty. Project modules are still preloaded by default.
2019-03-18 18:06:51 -04:00
LC_CriticalSection.cpp
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LC_CriticalSection.h
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LC_DuplexPipe.cpp
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LC_DuplexPipe.h
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LC_DuplexPipeClient.cpp
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LC_DuplexPipeClient.h
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LC_EntryPoint.cpp
LiveCoding: Add support for lazy loading modules. This lets us enable live coding for the entire engine without a large startup penalty. Project modules are still preloaded by default.
2019-03-18 18:06:51 -04:00
LC_EntryPoint.h
LiveCoding: Add support for lazy loading modules. This lets us enable live coding for the entire engine without a large startup penalty. Project modules are still preloaded by default.
2019-03-18 18:06:51 -04:00
LC_Event.cpp
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LC_Event.h
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LC_Executable.cpp
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LC_Executable.h
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LC_HeartBeat.cpp
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LC_HeartBeat.h
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LC_InterprocessMutex.cpp
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LC_InterprocessMutex.h
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LC_Logging.cpp
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LC_Logging.h
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LC_Memory.cpp
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LC_Memory.h
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LC_MemoryFile.cpp
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LC_MemoryFile.h
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LC_NamedSharedMemory.cpp
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LC_NamedSharedMemory.h
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LC_Platform.h
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LC_PointerUtil.h
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LC_Preprocessor.h
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LC_PrimitiveNames.cpp
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LC_PrimitiveNames.h
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LC_Process.cpp
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LC_Process.h
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LC_RunMode.h
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LC_Semaphore.cpp
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LC_Semaphore.h
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LC_Shortcut.cpp
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LC_Shortcut.h
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LC_StringUtil.cpp
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LC_StringUtil.h
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LC_SyncPoint.cpp
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LC_SyncPoint.h
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LC_Thread.cpp
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LC_Thread.h
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LC_UtcTime.cpp
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LC_UtcTime.h
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LC_VirtualMemory.cpp
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LC_VirtualMemory.h
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LPP_API.h
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xxhash.c
Disable warning when building xxhash.c.
2019-03-06 09:34:27 -05:00
xxhash.h
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xxhash.tps
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