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25 lines
695 B
C++
25 lines
695 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CrashDebugHelper.h"
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class FCrashDebugHelperWindows : public ICrashDebugHelper
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{
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public:
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/**
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* Parse the given crash dump, and generate a report.
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*
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* @param InCrashDumpName The crash dump file to process
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*
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* @return bool true if successful, false if not
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*/
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virtual bool CreateMinidumpDiagnosticReport( const FString& InCrashDumpName ) override;
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private:
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bool InitSymbols(struct FWindowsPlatformStackWalkExt& WindowsStackWalkExt, bool bSyncSymbols);
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void SyncAndReadSourceFile(bool bSyncSymbols, bool bAnnotate, int32 BuiltFromCL);
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};
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typedef FCrashDebugHelperWindows FCrashDebugHelper;
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