Files
UnrealEngineUWP/Engine/Source/Runtime/RenderCore/Private/ClearReplacementShaders.cpp
Rolando Caloca bbb9564388 Copying //UE4/Dev-RenderPlat-Staging@11110326 to //UE4/Main
#rb none
#rnx

[CL 11110369 by Rolando Caloca in Main branch]
2020-01-24 18:07:01 -05:00

38 lines
4.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ClearReplacementShaders.h"
#include "ShaderParameterUtils.h"
#include "RendererInterface.h"
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementVS , SF_Vertex);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementVS_Bounds , SF_Vertex);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementVS_Depth , SF_Vertex);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementPS , SF_Pixel);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementPS_128 , SF_Pixel);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementPS_Zero , SF_Pixel);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Buffer_Uint_Bounds , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Buffer_Uint4_Bounds , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Buffer_Uint4 , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Buffer_Float4_Bounds , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture3D_Float4_Bounds , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2DArray_Float4_Bounds, SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2D_Float4_Bounds , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Buffer_Uint_Zero , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2DArray_Uint_Zero , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Buffer_Uint , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2DArray_Uint , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture3D_Float4 , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2D_Float4 , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2DArray_Float4 , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture3D_Uint4 , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2D_Uint4 , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2DArray_Uint4 , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture3D_Uint4_Bounds , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2D_Uint4_Bounds , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2DArray_Uint4_Bounds , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Buffer_Sint4_Bounds , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture3D_Sint4_Bounds , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2D_Sint4_Bounds , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2DArray_Sint4_Bounds , SF_Compute);