Files
UnrealEngineUWP/Engine/Source
Juan Canada 201ebdcda1 Fix LOD problems in ray tracing
* Static meshes with WPO were selecting the wrong LOD
* HLOD was not respected in ray tracing. This was hard to fix, but with GatherRayTracingWorldInstances moved to be after InitViews now we can reuse the results directly. HLOD calculation does not depend on frustum culling so it is exactly we want.

#jira
#rb juan.canada

#ROBOMERGE-OWNER: jeanmichel.dignard
#ROBOMERGE-AUTHOR: yujiang.wang
#ROBOMERGE-SOURCE: CL 12138717 via CL 12138891 via CL 12138916
#ROBOMERGE-BOT: TOOLS (Main -> Dev-Tools-Staging) (v661-12148976)


#ushell-cherrypick of 12180799 by yujiang.wang

[CL 12232830 by Juan Canada in 4.25 branch]
2020-03-17 11:54:04 -04:00
..
2020-03-17 11:54:04 -04:00