Files
UnrealEngineUWP/Engine/Source/Runtime/Experimental/GeometryCollectionCore
Ryan Kautzman 71be45829e Reinstate Simplicials to the geometry collection physics proxy.
Add functions to TTriangleMesh for finding open boundaries, merging coincident vertices, and removing degernate and duplicate faces.  Have CleanCollisionParticles() first attempt to repair holes in geometry due to such discontinuities prior to calling GetVertexImportanceOrdering(), as some topologies were failing to get surface curvature.

Added the ability for ManagedArrayCollection::CopyMatchingAttributesFrom() to skip specified attributes.  This is so we can skip uncopyable arrays (TUniquePtr) rather than fail.

#fyi: Brice.Criswell, Benn.Gallagher, Michael.Lentine
#rb: none
#jira: none

[CL 12167991 by Ryan Kautzman in 4.25 branch]
2020-03-13 17:39:51 -04:00
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