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1fa25ca30eafe4f5290aec480f4e5d100c02a150
UnrealEngineUWP/Engine/Source/Runtime/Renderer
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graham wihlidal 65a1ab4c2c Fix PSO mismatches between Nanite rasterizer VS and PS permutations. VS was only switching between depth only or lockbuffer, but was causing mismatches against the PS permutation (which could be using sm6, atomic64 exensions, different optimization targets, etc..).
#rb none
#fyi arne.schober

[CL 13872965 by graham wihlidal in ue5-main branch]
2020-07-16 01:52:47 -04:00
..
Private
Fix PSO mismatches between Nanite rasterizer VS and PS permutations. VS was only switching between depth only or lockbuffer, but was causing mismatches against the PS permutation (which could be using sm6, atomic64 exensions, different optimization targets, etc..).
2020-07-16 01:52:47 -04:00
Public
Initial support for dynamic GPU scene transform updates for Nanite destruction simulation. Many rough edges to file down, but this is fairly promising.
2020-07-15 19:46:08 -04:00
Renderer.Build.cs
Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
2020-01-15 09:39:21 -05:00
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