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1fa25ca30eafe4f5290aec480f4e5d100c02a150
UnrealEngineUWP/Engine
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Vincent Gauthier 1fa25ca30e Correction to Class Viewer to correctly populate the class treee when a Parent Blueprint is loaded but not it's child. Reported on UDN.
#rb patrick.boutot

[CL 13894922 by Vincent Gauthier in ue5-main branch]
2020-07-20 12:05:27 -04:00
..
Binaries
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
2020-06-23 18:40:00 -04:00
Build
S - Update ShaderConductor to DevR's CL 13718539
2020-07-17 17:07:57 -04:00
Config
- Added tagged retrieval to work with regex'd tags
2020-07-17 16:07:26 -04:00
Documentation
…
Extras
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
2020-06-23 18:40:00 -04:00
Plugins
#jira none
2020-07-20 00:58:04 -04:00
Programs
…
Shaders
Fix PSO mismatches between Nanite rasterizer VS and PS permutations. VS was only switching between depth only or lockbuffer, but was causing mismatches against the PS permutation (which could be using sm6, atomic64 exensions, different optimization targets, etc..).
2020-07-16 01:52:47 -04:00
Source
Correction to Class Viewer to correctly populate the class treee when a Parent Blueprint is loaded but not it's child. Reported on UDN.
2020-07-20 12:05:27 -04:00
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