Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Private/K2Node_ClassDynamicCast.cpp
Mike Beach 1dfbb2d829 Optimizing BP node titles (caching any that use FText::Format(), which is slow).
[CL 2282225 by Mike Beach in Main branch]
2014-09-02 19:08:09 -04:00

79 lines
2.5 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "BlueprintGraphPrivatePCH.h"
#include "K2Node_ClassDynamicCast.h"
#include "DynamicCastHandler.h"
#define LOCTEXT_NAMESPACE "K2Node_ClassDynamicCast"
struct FClassDynamicCastHelper
{
static const FString& GetClassToCastName()
{
static FString ClassToCastName(TEXT("Class"));
return ClassToCastName;
}
};
UK2Node_ClassDynamicCast::UK2Node_ClassDynamicCast(const class FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
}
void UK2Node_ClassDynamicCast::AllocateDefaultPins()
{
// Check to track down possible BP comms corruption
//@TODO: Move this somewhere more sensible
ensure((TargetType == NULL) || (!TargetType->HasAnyClassFlags(CLASS_NewerVersionExists)));
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
// Input - Execution Pin
CreatePin(EGPD_Input, K2Schema->PC_Exec, TEXT(""), NULL, false, false, K2Schema->PN_Execute);
// Input - Source type Pin
CreatePin(EGPD_Input, K2Schema->PC_Class, TEXT(""), UObject::StaticClass(), false, false, FClassDynamicCastHelper::GetClassToCastName());
// Output - Execution Pins
CreatePin(EGPD_Output, K2Schema->PC_Exec, TEXT(""), NULL, false, false, K2Schema->PN_CastSucceeded);
CreatePin(EGPD_Output, K2Schema->PC_Exec, TEXT(""), NULL, false, false, K2Schema->PN_CastFailed);
// Output - Data Pin
if (TargetType != NULL)
{
const FString CastResultPinName = K2Schema->PN_CastedValuePrefix + TargetType->GetName();
CreatePin(EGPD_Output, K2Schema->PC_Class, TEXT(""), *TargetType, false, false, CastResultPinName);
}
UK2Node::AllocateDefaultPins();
}
FLinearColor UK2Node_ClassDynamicCast::GetNodeTitleColor() const
{
const UEditorUserSettings& Options = GEditor->AccessEditorUserSettings();
return GetDefault<UGraphEditorSettings>()->ClassPinTypeColor;
}
FText UK2Node_ClassDynamicCast::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
if (CachedNodeTitle.IsOutOfDate())
{
CachedNodeTitle = FText::Format(LOCTEXT("NodeTitle", "{0} Class"), Super::GetNodeTitle(TitleType));
}
return CachedNodeTitle;
}
UEdGraphPin* UK2Node_ClassDynamicCast::GetCastSourcePin() const
{
UEdGraphPin* Pin = FindPinChecked(FClassDynamicCastHelper::GetClassToCastName());
check(Pin->Direction == EGPD_Input);
return Pin;
}
FNodeHandlingFunctor* UK2Node_ClassDynamicCast::CreateNodeHandler(FKismetCompilerContext& CompilerContext) const
{
return new FKCHandler_DynamicCast(CompilerContext, KCST_MetaCast);
}
#undef LOCTEXT_NAMESPACE