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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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1dfbb2d8296c42ad46d0fc46eb9759ea8a58bbe3
UnrealEngineUWP/Engine
History
Mike Beach 1dfbb2d829 Optimizing BP node titles (caching any that use FText::Format(), which is slow).
[CL 2282225 by Mike Beach in Main branch]
2014-09-02 19:08:09 -04:00
..
Binaries/ThirdParty/Mono/Mac/bin
…
Build
Add functions in html template to automatically detect browser and clamp memory requirements accordingly in case of 32 bit browsers. Add a global error handler to catch out of memory exceptions and generate a helpful message accordingly.
2014-08-28 15:35:02 -04:00
Config
Back out revision 7 from //depot/UE4/Engine/Config/ConsoleVariables.ini
2014-09-02 14:52:07 -04:00
Extras/Maya_AnimationRiggingTools/MayaTools
Adding ART scripts to repository
2014-08-26 14:47:41 -04:00
Plugins
Implemented FXCodeSourceCodeAccessor::SaveAllOpenDocuments using Applescript.
2014-09-02 06:49:47 -04:00
Programs
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Shaders
Fix for Zen birds on ES2 and Metal, where we don't have instanced mesh particles; passing in velocity and relative time as constants every draw call instead.
2014-09-02 17:27:38 -04:00
Source
Optimizing BP node titles (caching any that use FText::Format(), which is slow).
2014-09-02 19:08:09 -04:00
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